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https://github.com/davidalves04/Trabalho-Pratico-SD.git
synced 2025-12-08 20:43:32 +00:00
Add connection retry logic
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@@ -4,18 +4,15 @@ import java.io.Closeable;
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import java.io.IOException;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.io.ObjectOutputStream;
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import java.net.ConnectException;
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import java.net.Socket;
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import java.net.Socket;
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import java.net.SocketTimeoutException;
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import java.net.UnknownHostException;
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import java.net.UnknownHostException;
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import java.util.concurrent.TimeUnit;
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/**
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/**
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* Wrapper class that simplifies communication via Sockets.
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* Wrapper class that simplifies communication via Sockets.
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* * It encapsulates all stream logic (ObjectInputStream/ObjectOutputStream)
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* Includes connection retry logic for robustness.
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* so the rest of your code can simply "send" and "receive" objects
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* that implement your MessageProtocol.
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* * This is necessary to meet the requirement for inter-process communication
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* (Intersections).
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* * This class implements Closeable, so you can (and should) use it
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* with a 'try-with-resources' block to ensure the socket is always closed.
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*/
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*/
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public class SocketConnection implements Closeable {
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public class SocketConnection implements Closeable {
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@@ -23,27 +20,91 @@ public class SocketConnection implements Closeable {
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private final ObjectOutputStream outputStream;
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private final ObjectOutputStream outputStream;
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private final ObjectInputStream inputStream;
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private final ObjectInputStream inputStream;
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// --- Configuration for Retry Logic ---
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/** Maximum number of connection attempts. */
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private static final int MAX_RETRIES = 5;
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/** Delay between retry attempts in milliseconds. */
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private static final long RETRY_DELAY_MS = 1000;
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/**
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/**
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* Constructor for the "Client" (who initiates the connection).
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* Constructor for the "Client" (who initiates the connection).
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* Tries to connect to a process that is already listening (Server).
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* Tries to connect to a process that is already listening (Server).
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* Includes retry logic in case of initial connection failure.
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*
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*
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* @param host The host address (e.g., "localhost" from your simulation.properties)
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* @param host The host address (e.g., "localhost" from your simulation.properties)
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* @param port The port (e.g., 8001 from your simulation.properties)
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* @param port The port (e.g., 8001 from your simulation.properties)
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* @throws IOException If connection fails.
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* @throws IOException If connection fails after all retries.
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* @throws UnknownHostException If the host is not found.
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* @throws UnknownHostException If the host is not found (this error usually doesn't need retry).
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* @throws InterruptedException If the thread is interrupted while waiting between retries.
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*/
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*/
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public SocketConnection(String host, int port) throws IOException, UnknownHostException {
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public SocketConnection(String host, int port) throws IOException, UnknownHostException, InterruptedException {
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this.socket = new Socket(host, port);
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Socket tempSocket = null;
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IOException lastException = null;
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// IMPORTANT: The order is crucial to prevent deadlocks when creating streams.
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System.out.printf("[SocketConnection] Attempting to connect to %s:%d...%n", host, port);
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// The OutputStream (output stream) must be created first.
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// --- Retry Loop ---
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for (int attempt = 1; attempt <= MAX_RETRIES; attempt++) {
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try {
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// Try to establish the connection
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tempSocket = new Socket(host, port);
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// If successful, break out of the retry loop
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System.out.printf("[SocketConnection] Connected successfully on attempt %d.%n", attempt);
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lastException = null; // Clear last error on success
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break;
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} catch (ConnectException | SocketTimeoutException e) {
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// These are common errors indicating the server might not be ready.
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lastException = e;
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System.out.printf("[SocketConnection] Attempt %d/%d failed: %s. Retrying in %d ms...%n",
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attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
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if (attempt < MAX_RETRIES) {
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// Wait before the next attempt
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TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
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}
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} catch (IOException e) {
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// Other IOExceptions might be more permanent, but we retry anyway.
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lastException = e;
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System.out.printf("[SocketConnection] Attempt %d/%d failed with IOException: %s. Retrying in %d ms...%n",
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attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
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if (attempt < MAX_RETRIES) {
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TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
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}
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}
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} // --- End of Retry Loop ---
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// If after all retries tempSocket is still null, it means connection failed permanently.
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if (tempSocket == null) {
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System.err.printf("[SocketConnection] Failed to connect to %s:%d after %d attempts.%n", host, port, MAX_RETRIES);
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if (lastException != null) {
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throw lastException; // Throw the last exception encountered
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} else {
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// Should not happen if loop ran, but as a fallback
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throw new IOException("Failed to connect after " + MAX_RETRIES + " attempts, reason unknown.");
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}
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}
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// If connection was successful, assign to final variable and create streams
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this.socket = tempSocket;
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try {
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// IMPORTANT: The order is crucial. OutputStream first.
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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} catch (IOException e) {
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// If stream creation fails even after successful socket connection, clean up.
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System.err.println("[SocketConnection] Failed to create streams after connection: " + e.getMessage());
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try { socket.close(); } catch (IOException closeEx) { /* ignore */ }
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throw e; // Re-throw the stream creation exception
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}
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}
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}
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/**
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/**
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* Constructor for the "Server" (who accepts the connection).
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* Constructor for the "Server" (who accepts the connection).
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* Receives a Socket that has already been accepted by a ServerSocket.
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* Receives a Socket that has already been accepted by a ServerSocket.
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* No retry logic needed here as the connection is already established.
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*
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*
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* @param acceptedSocket The Socket returned by serverSocket.accept().
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* @param acceptedSocket The Socket returned by serverSocket.accept().
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* @throws IOException If stream creation fails.
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* @throws IOException If stream creation fails.
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@@ -51,18 +112,23 @@ public class SocketConnection implements Closeable {
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public SocketConnection(Socket acceptedSocket) throws IOException {
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public SocketConnection(Socket acceptedSocket) throws IOException {
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this.socket = acceptedSocket;
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this.socket = acceptedSocket;
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// IMPORTANT: The order is crucial. OutputStream (output stream) must be created first.
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// IMPORTANT: The order is crucial. OutputStream first.
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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System.out.printf("[SocketConnection] Connection accepted from %s:%d.%n",
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acceptedSocket.getInetAddress().getHostAddress(), acceptedSocket.getPort());
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}
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}
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/**
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/**
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* Sends (serializes) a MessageProtocol object over the socket.
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* Sends (serializes) a MessageProtocol object over the socket.
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*
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*
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* @param message The "envelope" (which contains the Vehicle) to be sent.
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* @param message The "envelope" (which contains the Vehicle) to be sent.
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* @throws IOException If writing to the stream fails.
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* @throws IOException If writing to the stream fails or socket is not connected.
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*/
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*/
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public void sendMessage(MessageProtocol message) throws IOException {
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public void sendMessage(MessageProtocol message) throws IOException {
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if (!isConnected()) {
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throw new IOException("Socket is not connected.");
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}
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synchronized (outputStream) {
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synchronized (outputStream) {
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outputStream.writeObject(message);
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outputStream.writeObject(message);
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outputStream.flush(); // Ensures the message is sent immediately.
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outputStream.flush(); // Ensures the message is sent immediately.
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@@ -74,10 +140,13 @@ public class SocketConnection implements Closeable {
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* This call is "blocked" until an object is received.
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* This call is "blocked" until an object is received.
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*
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*
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* @return The "envelope" (MessageProtocol) that was received.
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* @return The "envelope" (MessageProtocol) that was received.
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* @throws IOException If the connection is lost or the stream is corrupted.
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* @throws IOException If the connection is lost, the stream is corrupted, or socket is not connected.
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* @throws ClassNotFoundException If the received object is unknown.
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* @throws ClassNotFoundException If the received object is unknown.
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*/
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*/
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public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
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public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
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if (!isConnected()) {
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throw new IOException("Socket is not connected.");
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}
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synchronized (inputStream) {
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synchronized (inputStream) {
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return (MessageProtocol) inputStream.readObject();
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return (MessageProtocol) inputStream.readObject();
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}
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}
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@@ -89,6 +158,9 @@ public class SocketConnection implements Closeable {
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*/
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*/
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@Override
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@Override
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public void close() throws IOException {
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public void close() throws IOException {
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System.out.printf("[SocketConnection] Closing connection to %s:%d.%n",
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socket != null ? socket.getInetAddress().getHostAddress() : "N/A",
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socket != null ? socket.getPort() : -1);
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try {
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try {
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if (inputStream != null) inputStream.close();
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if (inputStream != null) inputStream.close();
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} catch (IOException e) { /* ignore */ }
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} catch (IOException e) { /* ignore */ }
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@@ -103,7 +175,7 @@ public class SocketConnection implements Closeable {
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}
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}
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/**
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/**
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* @return true if the socket is still connected.
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* @return true if the socket is still connected and not closed.
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*/
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*/
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public boolean isConnected() {
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public boolean isConnected() {
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return socket != null && socket.isConnected() && !socket.isClosed();
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return socket != null && socket.isConnected() && !socket.isClosed();
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