Merge pull request #32 from davidalves04/14-create-trafficlightthread-class

14 create trafficlightthread class
This commit is contained in:
2025-11-06 13:53:12 +00:00
committed by GitHub
2 changed files with 159 additions and 1 deletions

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@@ -303,7 +303,7 @@ public class IntersectionProcess {
* *
* @param vehicle The vehicle that has crossed this intersection. * @param vehicle The vehicle that has crossed this intersection.
*/ */
private void sendVehicleToNextDestination(Vehicle vehicle) { public void sendVehicleToNextDestination(Vehicle vehicle) {
String nextDestination = vehicle.getCurrentDestination(); String nextDestination = vehicle.getCurrentDestination();
try { try {

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@@ -0,0 +1,158 @@
package sd.engine;
import sd.IntersectionProcess;
import sd.config.SimulationConfig;
import sd.model.TrafficLight;
import sd.model.TrafficLightState;
import sd.model.Vehicle;
/**
* Implements the control logic for a single TrafficLight
* as a Runnable task that runs in its own Thread.
*
*/
public class TrafficLightThread implements Runnable {
/**
* The TrafficLight object (the *model*) that this thread controls.
* Contains the queue and the state.
*/
private final TrafficLight light;
/**
* The IntersectionProcess (the Process) that "owns" this thread.
* Used to call methods on the process, such as sendVehicleToNextDestination().
*/
private final IntersectionProcess process;
/**
* The simulation configuration, used to get timings (e.g., crossing time).
*/
private final SimulationConfig config;
/**
* Volatile flag to control the graceful shutdown mechanism.
* When set to 'false', the 'run()' loop terminates.
*/
private volatile boolean running;
/**
* Constructor for the Traffic Light Thread.
*
* @param light The TrafficLight object (model) to be controlled.
* @param process The parent IntersectionProcess (for callbacks).
* @param config The simulation configuration (to get timings).
*/
public TrafficLightThread(TrafficLight light, IntersectionProcess process, SimulationConfig config) {
this.light = light;
this.process = process;
this.config = config;
this.running = false; // Starts as 'stopped'
}
/**
* The main entry point for the thread.
* Implements the GREEN/RED cycle logic extracted from IntersectionProcess.
*
*/
@Override
public void run() {
this.running = true;
System.out.println("[" + light.getId() + "] Traffic light thread started.");
try {
// Main thread loop, continues while 'running' is true
// This 'running' flag is controlled by the parent IntersectionProcess
while (running) {
// --- GREEN Phase ---
light.changeState(TrafficLightState.GREEN); //
System.out.println("[" + light.getId() + "] State: GREEN");
// Process vehicles in the queue
processGreenLightQueue();
// Wait for green duration
Thread.sleep((long) (light.getGreenTime() * 1000)); //
if (!running) break; // Check flag after sleep
// --- RED Phase ---
light.changeState(TrafficLightState.RED); //
System.out.println("[" + light.getId() + "] State: RED");
// Wait for red duration
Thread.sleep((long) (light.getRedTime() * 1000)); //
}
} catch (InterruptedException e) {
// Apanha a InterruptedException (outra forma de parar a thread)
System.out.println("[" + light.getId() + "] Traffic light thread interrupted.");
this.running = false; // Garante que o loop termina
}
System.out.println("[" + light.getId() + "] Traffic light thread stopped.");
}
/**
* Processes vehicles in the queue while the traffic light is GREEN.
* Logic extracted from IntersectionProcess.processGreenLight()
*
*/
private void processGreenLightQueue() throws InterruptedException {
//
while (running && light.getState() == TrafficLightState.GREEN && light.getQueueSize() > 0) {
Vehicle vehicle = light.removeVehicle(); //
if (vehicle != null) {
// 1. Get the crossing time (t_sem)
double crossingTime = getCrossingTimeForVehicle(vehicle); //
// 2. Simulate the time the vehicle takes to cross
Thread.sleep((long) (crossingTime * 1000)); //
// 3. Update vehicle statistics
vehicle.addCrossingTime(crossingTime); //
// 4. Update intersection statistics
process.getIntersection().incrementVehiclesSent(); //
// 5. Call the parent Process to send the vehicle
process.sendVehicleToNextDestination(vehicle); //
}
}
}
/**
* Gets the crossing time for a vehicle based on its type.
* Logic extracted from IntersectionProcess.getCrossingTimeForVehicle()
*
*
* @param vehicle The vehicle.
* @return The crossing time in seconds.
*/
private double getCrossingTimeForVehicle(Vehicle vehicle) {
switch (vehicle.getType()) { //
case BIKE:
return config.getBikeVehicleCrossingTime(); //
case LIGHT:
return config.getLightVehicleCrossingTime(); //
case HEAVY:
return config.getHeavyVehicleCrossingTime(); //
default:
return config.getLightVehicleCrossingTime(); //
}
}
/**
* Requests the thread to stop gracefully (graceful shutdown).
* Sets the 'running' flag to false. The thread will finish
* its current sleep cycle and exit the 'run()' loop.
*/
public void shutdown() {
this.running = false;
}
}