SocketConnection

This commit is contained in:
Gaa56
2025-10-25 17:43:25 +01:00
parent 6c5eab0e72
commit 96903e4b7c

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@@ -1,5 +1,111 @@
package sd.protocol; package sd.protocol;
public class SocketConnection { import java.io.Closeable;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
} /**
* Wrapper class that simplifies communication via Sockets.
* * It encapsulates all stream logic (ObjectInputStream/ObjectOutputStream)
* so the rest of your code can simply "send" and "receive" objects
* that implement your MessageProtocol.
* * This is necessary to meet the requirement for inter-process communication
* (Intersections).
* * This class implements Closeable, so you can (and should) use it
* with a 'try-with-resources' block to ensure the socket is always closed.
*/
public class SocketConnection implements Closeable {
private final Socket socket;
private final ObjectOutputStream outputStream;
private final ObjectInputStream inputStream;
/**
* Constructor for the "Client" (who initiates the connection).
* Tries to connect to a process that is already listening (Server).
*
* @param host The host address (e.g., "localhost" from your simulation.properties)
* @param port The port (e.g., 8001 from your simulation.properties)
* @throws IOException If connection fails.
* @throws UnknownHostException If the host is not found.
*/
public SocketConnection(String host, int port) throws IOException, UnknownHostException {
this.socket = new Socket(host, port);
// IMPORTANT: The order is crucial to prevent deadlocks when creating streams.
// The OutputStream (output stream) must be created first.
this.outputStream = new ObjectOutputStream(socket.getOutputStream());
this.inputStream = new ObjectInputStream(socket.getInputStream());
}
/**
* Constructor for the "Server" (who accepts the connection).
* Receives a Socket that has already been accepted by a ServerSocket.
*
* @param acceptedSocket The Socket returned by serverSocket.accept().
* @throws IOException If stream creation fails.
*/
public SocketConnection(Socket acceptedSocket) throws IOException {
this.socket = acceptedSocket;
// IMPORTANT: The order is crucial. OutputStream (output stream) must be created first.
this.outputStream = new ObjectOutputStream(socket.getOutputStream());
this.inputStream = new ObjectInputStream(socket.getInputStream());
}
/**
* Sends (serializes) a MessageProtocol object over the socket.
*
* @param message The "envelope" (which contains the Vehicle) to be sent.
* @throws IOException If writing to the stream fails.
*/
public void sendMessage(MessageProtocol message) throws IOException {
synchronized (outputStream) {
outputStream.writeObject(message);
outputStream.flush(); // Ensures the message is sent immediately.
}
}
/**
* Tries to read (deserialize) a MessageProtocol object from the socket.
* This call is "blocked" until an object is received.
*
* @return The "envelope" (MessageProtocol) that was received.
* @throws IOException If the connection is lost or the stream is corrupted.
* @throws ClassNotFoundException If the received object is unknown.
*/
public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
synchronized (inputStream) {
return (MessageProtocol) inputStream.readObject();
}
}
/**
* Closes the socket and all streams (Input and Output).
* It is called automatically if you use 'try-with-resources'.
*/
@Override
public void close() throws IOException {
try {
if (inputStream != null) inputStream.close();
} catch (IOException e) { /* ignore */ }
try {
if (outputStream != null) outputStream.close();
} catch (IOException e) { /* ignore */ }
if (socket != null && !socket.isClosed()) {
socket.close();
}
}
/**
* @return true if the socket is still connected.
*/
public boolean isConnected() {
return socket != null && socket.isConnected() && !socket.isClosed();
}
}