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SocketConnection
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@@ -1,5 +1,111 @@
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package sd.protocol;
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public class SocketConnection {
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import java.io.Closeable;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.net.Socket;
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import java.net.UnknownHostException;
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}
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/**
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* Wrapper class that simplifies communication via Sockets.
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* * It encapsulates all stream logic (ObjectInputStream/ObjectOutputStream)
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* so the rest of your code can simply "send" and "receive" objects
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* that implement your MessageProtocol.
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* * This is necessary to meet the requirement for inter-process communication
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* (Intersections).
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* * This class implements Closeable, so you can (and should) use it
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* with a 'try-with-resources' block to ensure the socket is always closed.
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*/
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public class SocketConnection implements Closeable {
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private final Socket socket;
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private final ObjectOutputStream outputStream;
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private final ObjectInputStream inputStream;
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/**
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* Constructor for the "Client" (who initiates the connection).
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* Tries to connect to a process that is already listening (Server).
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*
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* @param host The host address (e.g., "localhost" from your simulation.properties)
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* @param port The port (e.g., 8001 from your simulation.properties)
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* @throws IOException If connection fails.
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* @throws UnknownHostException If the host is not found.
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*/
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public SocketConnection(String host, int port) throws IOException, UnknownHostException {
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this.socket = new Socket(host, port);
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// IMPORTANT: The order is crucial to prevent deadlocks when creating streams.
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// The OutputStream (output stream) must be created first.
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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}
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/**
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* Constructor for the "Server" (who accepts the connection).
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* Receives a Socket that has already been accepted by a ServerSocket.
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*
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* @param acceptedSocket The Socket returned by serverSocket.accept().
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* @throws IOException If stream creation fails.
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*/
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public SocketConnection(Socket acceptedSocket) throws IOException {
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this.socket = acceptedSocket;
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// IMPORTANT: The order is crucial. OutputStream (output stream) must be created first.
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this.outputStream = new ObjectOutputStream(socket.getOutputStream());
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this.inputStream = new ObjectInputStream(socket.getInputStream());
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}
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/**
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* Sends (serializes) a MessageProtocol object over the socket.
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*
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* @param message The "envelope" (which contains the Vehicle) to be sent.
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* @throws IOException If writing to the stream fails.
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*/
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public void sendMessage(MessageProtocol message) throws IOException {
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synchronized (outputStream) {
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outputStream.writeObject(message);
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outputStream.flush(); // Ensures the message is sent immediately.
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}
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}
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/**
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* Tries to read (deserialize) a MessageProtocol object from the socket.
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* This call is "blocked" until an object is received.
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*
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* @return The "envelope" (MessageProtocol) that was received.
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* @throws IOException If the connection is lost or the stream is corrupted.
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* @throws ClassNotFoundException If the received object is unknown.
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*/
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public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
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synchronized (inputStream) {
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return (MessageProtocol) inputStream.readObject();
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}
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}
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/**
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* Closes the socket and all streams (Input and Output).
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* It is called automatically if you use 'try-with-resources'.
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*/
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@Override
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public void close() throws IOException {
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try {
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if (inputStream != null) inputStream.close();
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} catch (IOException e) { /* ignore */ }
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try {
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if (outputStream != null) outputStream.close();
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} catch (IOException e) { /* ignore */ }
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if (socket != null && !socket.isClosed()) {
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socket.close();
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}
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}
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/**
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* @return true if the socket is still connected.
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*/
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public boolean isConnected() {
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return socket != null && socket.isConnected() && !socket.isClosed();
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}
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}
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