slight sim change and engine code fomat

This commit is contained in:
2025-11-22 21:45:16 +00:00
parent 8f97aab836
commit ce7f642246
2 changed files with 196 additions and 181 deletions

View File

@@ -41,12 +41,14 @@ public class SimulationEngine {
private final PriorityQueue<Event> eventQueue; private final PriorityQueue<Event> eventQueue;
/** /**
* A map storing all intersections in the simulation, keyed by their ID (e.g., "Cr1"). * A map storing all intersections in the simulation, keyed by their ID (e.g.,
* "Cr1").
*/ */
private final Map<String, Intersection> intersections; private final Map<String, Intersection> intersections;
/** /**
* Responsible for creating new vehicles according to the configured arrival model. * Responsible for creating new vehicles according to the configured arrival
* model.
*/ */
private final VehicleGenerator vehicleGenerator; private final VehicleGenerator vehicleGenerator;
@@ -100,7 +102,7 @@ public class SimulationEngine {
default: default:
return baseTime; return baseTime;
} }
} }
/** /**
* Initializes the simulation. This involves: * Initializes the simulation. This involves:
@@ -128,9 +130,9 @@ public class SimulationEngine {
* and adds their corresponding traffic lights. * and adds their corresponding traffic lights.
*/ */
private void setupIntersections() { private void setupIntersections() {
String[] intersectionIds = {"Cr1", "Cr2", "Cr3", "Cr4", "Cr5"}; String[] intersectionIds = { "Cr1", "Cr2", "Cr3", "Cr4", "Cr5" };
// Note: "North" is commented out, so it won't be created. // Note: "North" is commented out, so it won't be created.
String[] directions = {/*"North",*/ "South", "East", "West"}; String[] directions = { /* "North", */ "South", "East", "West" };
for (String id : intersectionIds) { for (String id : intersectionIds) {
Intersection intersection = new Intersection(id); Intersection intersection = new Intersection(id);
@@ -144,8 +146,7 @@ public class SimulationEngine {
id + "-" + direction, id + "-" + direction,
direction, direction,
greenTime, greenTime,
redTime redTime);
);
intersection.addTrafficLight(light); intersection.addTrafficLight(light);
} }
@@ -157,7 +158,8 @@ public class SimulationEngine {
/** /**
* Configures how vehicles should be routed between intersections. * Configures how vehicles should be routed between intersections.
* This hardcoded logic defines the "map" of the city. * This hardcoded logic defines the "map" of the city.
* * For example, `intersections.get("Cr1").configureRoute("Cr2", "East");` means * * For example, `intersections.get("Cr1").configureRoute("Cr2", "East");`
* means
* "at intersection Cr1, any vehicle whose *next* destination is Cr2 * "at intersection Cr1, any vehicle whose *next* destination is Cr2
* should be sent to the 'East' traffic light queue." * should be sent to the 'East' traffic light queue."
*/ */
@@ -176,12 +178,12 @@ public class SimulationEngine {
intersections.get("Cr3").configureRoute("S", "South"); // "S" is the exit intersections.get("Cr3").configureRoute("S", "South"); // "S" is the exit
// Cr4 routing // Cr4 routing
//intersections.get("Cr4").configureRoute("Cr1", "North"); // intersections.get("Cr4").configureRoute("Cr1", "North");
intersections.get("Cr4").configureRoute("Cr5", "East"); intersections.get("Cr4").configureRoute("Cr5", "East");
// Cr5 routing // Cr5 routing
//intersections.get("Cr5").configureRoute("Cr2", "North"); // intersections.get("Cr5").configureRoute("Cr2", "North");
//intersections.get("Cr5").configureRoute("Cr4", "West"); // intersections.get("Cr5").configureRoute("Cr4", "West");
intersections.get("Cr5").configureRoute("S", "East"); // "S" is the exit intersections.get("Cr5").configureRoute("S", "East"); // "S" is the exit
} }
@@ -208,7 +210,8 @@ public class SimulationEngine {
* *
* @param light The {@link TrafficLight} that will change state. * @param light The {@link TrafficLight} that will change state.
* @param intersectionId The ID of the intersection where the light is located. * @param intersectionId The ID of the intersection where the light is located.
* @param delay The time (in seconds) from {@code currentTime} when the change should occur. * @param delay The time (in seconds) from {@code currentTime} when the
* change should occur.
*/ */
private void scheduleTrafficLightChange(TrafficLight light, String intersectionId, double delay) { private void scheduleTrafficLightChange(TrafficLight light, String intersectionId, double delay) {
double changeTime = currentTime + delay; double changeTime = currentTime + delay;
@@ -220,7 +223,8 @@ public class SimulationEngine {
* Schedules the next {@link EventType#VEHICLE_GENERATION} event. * Schedules the next {@link EventType#VEHICLE_GENERATION} event.
* The time of the next arrival is determined by the {@link VehicleGenerator}. * The time of the next arrival is determined by the {@link VehicleGenerator}.
* *
* @param baseTime The time from which to calculate the next arrival (usually {@code currentTime}). * @param baseTime The time from which to calculate the next arrival (usually
* {@code currentTime}).
*/ */
private void scheduleNextVehicleGeneration(double baseTime) { private void scheduleNextVehicleGeneration(double baseTime) {
// Get the absolute time for the next arrival. // Get the absolute time for the next arrival.
@@ -278,7 +282,8 @@ public class SimulationEngine {
/** /**
* Main event processing logic. * Main event processing logic.
* Delegates the event to the appropriate handler method based on its {@link EventType}. * Delegates the event to the appropriate handler method based on its
* {@link EventType}.
* *
* @param event The {@link Event} to be processed. * @param event The {@link Event} to be processed.
*/ */
@@ -308,7 +313,8 @@ public class SimulationEngine {
* at its first destination intersection. * at its first destination intersection.
* 4. Schedules the *next* {@link EventType#VEHICLE_GENERATION} event. * 4. Schedules the *next* {@link EventType#VEHICLE_GENERATION} event.
* (Note: This line is commented out in the original, which might be a bug, * (Note: This line is commented out in the original, which might be a bug,
* as it implies only one vehicle is ever generated. It should likely be active.) * as it implies only one vehicle is ever generated. It should likely be
* active.)
*/ */
private void handleVehicleGeneration() { private void handleVehicleGeneration() {
Vehicle vehicle = vehicleGenerator.generateVehicle("V" + (++vehicleCounter), currentTime); Vehicle vehicle = vehicleGenerator.generateVehicle("V" + (++vehicleCounter), currentTime);
@@ -344,7 +350,8 @@ public class SimulationEngine {
* current intersection using {@link Intersection#receiveVehicle(Vehicle)}. * current intersection using {@link Intersection#receiveVehicle(Vehicle)}.
* 5. Attempts to process the vehicle immediately if its light is green. * 5. Attempts to process the vehicle immediately if its light is green.
* *
* @param event The arrival event, containing the {@link Vehicle} and intersection ID. * @param event The arrival event, containing the {@link Vehicle} and
* intersection ID.
*/ */
private void handleVehicleArrival(Event event) { private void handleVehicleArrival(Event event) {
Vehicle vehicle = (Vehicle) event.getData(); Vehicle vehicle = (Vehicle) event.getData();
@@ -379,7 +386,8 @@ public class SimulationEngine {
return; return;
} }
// Add vehicle to the appropriate traffic light queue based on its next destination // Add vehicle to the appropriate traffic light queue based on its next
// destination
intersection.receiveVehicle(vehicle); intersection.receiveVehicle(vehicle);
// Try to process the vehicle immediately if its light is already green // Try to process the vehicle immediately if its light is already green
@@ -393,7 +401,7 @@ public class SimulationEngine {
* @param vehicle The vehicle to process. * @param vehicle The vehicle to process.
* @param intersection The intersection where the vehicle is. * @param intersection The intersection where the vehicle is.
*/ */
private void tryProcessVehicle(Vehicle vehicle, Intersection intersection) { //FIXME private void tryProcessVehicle(Vehicle vehicle, Intersection intersection) { // FIXME
// Find the direction (and light) this vehicle is queued at // Find the direction (and light) this vehicle is queued at
// This logic is a bit flawed: it just finds the *first* non-empty queue // This logic is a bit flawed: it just finds the *first* non-empty queue
// A better approach would be to get the light from the vehicle's route // A better approach would be to get the light from the vehicle's route
@@ -463,7 +471,8 @@ public class SimulationEngine {
* Handles {@link EventType#CROSSING_END}. * Handles {@link EventType#CROSSING_END}.
* 1. Updates intersection and vehicle statistics. * 1. Updates intersection and vehicle statistics.
* 2. Checks the vehicle's *next* destination. * 2. Checks the vehicle's *next* destination.
* 3. If the next destination is the exit ("S"), call {@link #handleVehicleExit(Vehicle)}. * 3. If the next destination is the exit ("S"), call
* {@link #handleVehicleExit(Vehicle)}.
* 4. Otherwise, schedule a {@link EventType#VEHICLE_ARRIVAL} event at the * 4. Otherwise, schedule a {@link EventType#VEHICLE_ARRIVAL} event at the
* *next* intersection, after some travel time. * *next* intersection, after some travel time.
* *
@@ -489,7 +498,8 @@ public class SimulationEngine {
String nextDest = vehicle.getCurrentDestination(); String nextDest = vehicle.getCurrentDestination();
if (nextDest != null && !nextDest.equals("S")) { if (nextDest != null && !nextDest.equals("S")) {
// Route to the *next* intersection // Route to the *next* intersection
// Travel time varies by vehicle type: tmoto = 0.5 × tcarro, tcaminhão = 4 × tmoto // Travel time varies by vehicle type: tmoto = 0.5 × tcarro, tcaminhão = 4 ×
// tmoto
double travelTime = calculateTravelTime(vehicle.getType()); double travelTime = calculateTravelTime(vehicle.getType());
double arrivalTime = currentTime + travelTime; double arrivalTime = currentTime + travelTime;
Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, nextDest); Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, nextDest);
@@ -519,7 +529,8 @@ public class SimulationEngine {
/** /**
* Handles {@link EventType#TRAFFIC_LIGHT_CHANGE}. * Handles {@link EventType#TRAFFIC_LIGHT_CHANGE}.
* 1. Toggles the light's state (RED to GREEN or GREEN to RED). * 1. Toggles the light's state (RED to GREEN or GREEN to RED).
* 2. If the light just turned GREEN, call {@link #processGreenLight(TrafficLight, Intersection)} * 2. If the light just turned GREEN, call
* {@link #processGreenLight(TrafficLight, Intersection)}
* to process any waiting vehicles. * to process any waiting vehicles.
* 3. Schedules the *next* state change for this light based on its * 3. Schedules the *next* state change for this light based on its
* green/red time duration. * green/red time duration.
@@ -592,7 +603,8 @@ public class SimulationEngine {
} }
/** /**
* Utility method to get the configured crossing time for a given {@link VehicleType}. * Utility method to get the configured crossing time for a given
* {@link VehicleType}.
* *
* @param type The type of vehicle. * @param type The type of vehicle.
* @return The crossing time in seconds. * @return The crossing time in seconds.
@@ -623,6 +635,7 @@ public class SimulationEngine {
/** /**
* Gets the current simulation time. * Gets the current simulation time.
*
* @return The time in virtual seconds. * @return The time in virtual seconds.
*/ */
public double getCurrentTime() { public double getCurrentTime() {
@@ -632,6 +645,7 @@ public class SimulationEngine {
/** /**
* Gets a map of all intersections in the simulation. * Gets a map of all intersections in the simulation.
* Returns a copy to prevent external modification. * Returns a copy to prevent external modification.
*
* @return A {@link Map} of intersection IDs to {@link Intersection} objects. * @return A {@link Map} of intersection IDs to {@link Intersection} objects.
*/ */
public Map<String, Intersection> getIntersections() { public Map<String, Intersection> getIntersections() {
@@ -640,6 +654,7 @@ public class SimulationEngine {
/** /**
* Gets the statistics collector instance. * Gets the statistics collector instance.
*
* @return The {@link StatisticsCollector}. * @return The {@link StatisticsCollector}.
*/ */
public StatisticsCollector getStatisticsCollector() { public StatisticsCollector getStatisticsCollector() {

View File

@@ -46,54 +46,54 @@ simulation.arrival.fixed.interval=2.0
# === TRAFFIC LIGHT TIMINGS === # === TRAFFIC LIGHT TIMINGS ===
# Format: trafficlight.<intersection>.<direction>.<state>=<seconds> # Format: trafficlight.<intersection>.<direction>.<state>=<seconds>
# Intersection 1 # Intersection 1 (Entry point - balanced)
trafficlight.Cr1.North.green=30.0 trafficlight.Cr1.North.green=20.0
trafficlight.Cr1.North.red=30.0 trafficlight.Cr1.North.red=40.0
trafficlight.Cr1.South.green=30.0 trafficlight.Cr1.South.green=20.0
trafficlight.Cr1.South.red=30.0 trafficlight.Cr1.South.red=40.0
trafficlight.Cr1.East.green=30.0 trafficlight.Cr1.East.green=20.0
trafficlight.Cr1.East.red=30.0 trafficlight.Cr1.East.red=40.0
trafficlight.Cr1.West.green=30.0 trafficlight.Cr1.West.green=20.0
trafficlight.Cr1.West.red=30.0 trafficlight.Cr1.West.red=40.0
# Intersection 2 # Intersection 2 (Main hub - shorter cycles, favor East-West)
trafficlight.Cr2.North.green=25.0 trafficlight.Cr2.North.green=12.0
trafficlight.Cr2.North.red=35.0 trafficlight.Cr2.North.red=36.0
trafficlight.Cr2.South.green=25.0 trafficlight.Cr2.South.green=12.0
trafficlight.Cr2.South.red=35.0 trafficlight.Cr2.South.red=36.0
trafficlight.Cr2.East.green=35.0 trafficlight.Cr2.East.green=18.0
trafficlight.Cr2.East.red=25.0 trafficlight.Cr2.East.red=30.0
trafficlight.Cr2.West.green=35.0 trafficlight.Cr2.West.green=18.0
trafficlight.Cr2.West.red=25.0 trafficlight.Cr2.West.red=30.0
# Intersection 3 # Intersection 3 (Path to exit - favor East)
trafficlight.Cr3.North.green=30.0 trafficlight.Cr3.North.green=15.0
trafficlight.Cr3.North.red=30.0 trafficlight.Cr3.North.red=30.0
trafficlight.Cr3.South.green=30.0 trafficlight.Cr3.South.green=15.0
trafficlight.Cr3.South.red=30.0 trafficlight.Cr3.South.red=30.0
trafficlight.Cr3.East.green=30.0 trafficlight.Cr3.East.green=20.0
trafficlight.Cr3.East.red=30.0 trafficlight.Cr3.East.red=25.0
trafficlight.Cr3.West.green=30.0 trafficlight.Cr3.West.green=15.0
trafficlight.Cr3.West.red=30.0 trafficlight.Cr3.West.red=30.0
# Intersection 4 # Intersection 4 (Favor East toward Cr5)
trafficlight.Cr4.North.green=30.0 trafficlight.Cr4.North.green=15.0
trafficlight.Cr4.North.red=30.0 trafficlight.Cr4.North.red=30.0
trafficlight.Cr4.South.green=30.0 trafficlight.Cr4.South.green=15.0
trafficlight.Cr4.South.red=30.0 trafficlight.Cr4.South.red=30.0
trafficlight.Cr4.East.green=30.0 trafficlight.Cr4.East.green=20.0
trafficlight.Cr4.East.red=30.0 trafficlight.Cr4.East.red=25.0
trafficlight.Cr4.West.green=30.0 trafficlight.Cr4.West.green=15.0
trafficlight.Cr4.West.red=30.0 trafficlight.Cr4.West.red=30.0
# Intersection 5 # Intersection 5 (Near exit - favor East)
trafficlight.Cr5.North.green=30.0 trafficlight.Cr5.North.green=15.0
trafficlight.Cr5.North.red=30.0 trafficlight.Cr5.North.red=30.0
trafficlight.Cr5.South.green=30.0 trafficlight.Cr5.South.green=15.0
trafficlight.Cr5.South.red=30.0 trafficlight.Cr5.South.red=30.0
trafficlight.Cr5.East.green=30.0 trafficlight.Cr5.East.green=22.0
trafficlight.Cr5.East.red=30.0 trafficlight.Cr5.East.red=23.0
trafficlight.Cr5.West.green=30.0 trafficlight.Cr5.West.green=15.0
trafficlight.Cr5.West.red=30.0 trafficlight.Cr5.West.red=30.0
# === VEHICLE CONFIGURATION === # === VEHICLE CONFIGURATION ===
@@ -118,4 +118,4 @@ vehicle.travel.time.heavy.multiplier=2.0
# === STATISTICS === # === STATISTICS ===
# Interval between dashboard updates (seconds) # Interval between dashboard updates (seconds)
statistics.update.interval=10.0 statistics.update.interval=1.0