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18-design-
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dev-ui-tem
| Author | SHA1 | Date | |
|---|---|---|---|
| ce7f642246 | |||
| 8f97aab836 | |||
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86c0c4b5b3 |
@@ -227,6 +227,32 @@ public class SimulationConfig {
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return Double.parseDouble(properties.getProperty("vehicle.crossing.time.heavy", "4.0"));
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return Double.parseDouble(properties.getProperty("vehicle.crossing.time.heavy", "4.0"));
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}
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}
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/**
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* Gets the base travel time between intersections for light vehicles.
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* @return The base travel time in seconds.
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*/
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public double getBaseTravelTime() {
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return Double.parseDouble(properties.getProperty("vehicle.travel.time.base", "8.0"));
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}
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/**
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* Gets the travel time multiplier for bike vehicles.
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* Bike travel time = base time × this multiplier.
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* @return The multiplier for bike travel time.
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*/
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public double getBikeTravelTimeMultiplier() {
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return Double.parseDouble(properties.getProperty("vehicle.travel.time.bike.multiplier", "0.5"));
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}
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/**
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* Gets the travel time multiplier for heavy vehicles.
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* Heavy vehicle travel time = base time × this multiplier.
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* @return The multiplier for heavy vehicle travel time.
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*/
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public double getHeavyTravelTimeMultiplier() {
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return Double.parseDouble(properties.getProperty("vehicle.travel.time.heavy.multiplier", "2.0"));
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}
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// --- Statistics ---
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// --- Statistics ---
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/**
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/**
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@@ -41,12 +41,14 @@ public class SimulationEngine {
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private final PriorityQueue<Event> eventQueue;
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private final PriorityQueue<Event> eventQueue;
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/**
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/**
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* A map storing all intersections in the simulation, keyed by their ID (e.g., "Cr1").
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* A map storing all intersections in the simulation, keyed by their ID (e.g.,
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* "Cr1").
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*/
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*/
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private final Map<String, Intersection> intersections;
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private final Map<String, Intersection> intersections;
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/**
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/**
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* Responsible for creating new vehicles according to the configured arrival model.
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* Responsible for creating new vehicles according to the configured arrival
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* model.
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*/
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*/
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private final VehicleGenerator vehicleGenerator;
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private final VehicleGenerator vehicleGenerator;
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@@ -82,6 +84,26 @@ public class SimulationEngine {
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this.vehicleCounter = 0;
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this.vehicleCounter = 0;
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}
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}
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/**
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* Calculates the travel time between intersections based on vehicle type.
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*
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* @param vehicleType The type of the vehicle.
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* @return The travel time in seconds.
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*/
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private double calculateTravelTime(VehicleType vehicleType) {
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double baseTime = config.getBaseTravelTime();
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switch (vehicleType) {
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case BIKE:
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return baseTime * config.getBikeTravelTimeMultiplier();
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case HEAVY:
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return baseTime * config.getHeavyTravelTimeMultiplier();
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case LIGHT:
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default:
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return baseTime;
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}
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}
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/**
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/**
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* Initializes the simulation. This involves:
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* Initializes the simulation. This involves:
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* 1. Creating all {@link Intersection} and {@link TrafficLight} objects.
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* 1. Creating all {@link Intersection} and {@link TrafficLight} objects.
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@@ -108,9 +130,9 @@ public class SimulationEngine {
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* and adds their corresponding traffic lights.
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* and adds their corresponding traffic lights.
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*/
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*/
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private void setupIntersections() {
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private void setupIntersections() {
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String[] intersectionIds = {"Cr1", "Cr2", "Cr3", "Cr4", "Cr5"};
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String[] intersectionIds = { "Cr1", "Cr2", "Cr3", "Cr4", "Cr5" };
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// Note: "North" is commented out, so it won't be created.
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// Note: "North" is commented out, so it won't be created.
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String[] directions = {/*"North",*/ "South", "East", "West"};
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String[] directions = { /* "North", */ "South", "East", "West" };
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for (String id : intersectionIds) {
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for (String id : intersectionIds) {
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Intersection intersection = new Intersection(id);
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Intersection intersection = new Intersection(id);
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@@ -124,8 +146,7 @@ public class SimulationEngine {
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id + "-" + direction,
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id + "-" + direction,
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direction,
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direction,
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greenTime,
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greenTime,
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redTime
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redTime);
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);
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intersection.addTrafficLight(light);
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intersection.addTrafficLight(light);
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}
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}
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@@ -137,7 +158,8 @@ public class SimulationEngine {
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/**
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/**
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* Configures how vehicles should be routed between intersections.
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* Configures how vehicles should be routed between intersections.
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* This hardcoded logic defines the "map" of the city.
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* This hardcoded logic defines the "map" of the city.
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* * For example, `intersections.get("Cr1").configureRoute("Cr2", "East");` means
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* * For example, `intersections.get("Cr1").configureRoute("Cr2", "East");`
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* means
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* "at intersection Cr1, any vehicle whose *next* destination is Cr2
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* "at intersection Cr1, any vehicle whose *next* destination is Cr2
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* should be sent to the 'East' traffic light queue."
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* should be sent to the 'East' traffic light queue."
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*/
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*/
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@@ -156,12 +178,12 @@ public class SimulationEngine {
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intersections.get("Cr3").configureRoute("S", "South"); // "S" is the exit
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intersections.get("Cr3").configureRoute("S", "South"); // "S" is the exit
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// Cr4 routing
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// Cr4 routing
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//intersections.get("Cr4").configureRoute("Cr1", "North");
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// intersections.get("Cr4").configureRoute("Cr1", "North");
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intersections.get("Cr4").configureRoute("Cr5", "East");
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intersections.get("Cr4").configureRoute("Cr5", "East");
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// Cr5 routing
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// Cr5 routing
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//intersections.get("Cr5").configureRoute("Cr2", "North");
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// intersections.get("Cr5").configureRoute("Cr2", "North");
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//intersections.get("Cr5").configureRoute("Cr4", "West");
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// intersections.get("Cr5").configureRoute("Cr4", "West");
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intersections.get("Cr5").configureRoute("S", "East"); // "S" is the exit
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intersections.get("Cr5").configureRoute("S", "East"); // "S" is the exit
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}
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}
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@@ -188,7 +210,8 @@ public class SimulationEngine {
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*
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*
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* @param light The {@link TrafficLight} that will change state.
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* @param light The {@link TrafficLight} that will change state.
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* @param intersectionId The ID of the intersection where the light is located.
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* @param intersectionId The ID of the intersection where the light is located.
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* @param delay The time (in seconds) from {@code currentTime} when the change should occur.
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* @param delay The time (in seconds) from {@code currentTime} when the
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* change should occur.
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*/
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*/
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private void scheduleTrafficLightChange(TrafficLight light, String intersectionId, double delay) {
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private void scheduleTrafficLightChange(TrafficLight light, String intersectionId, double delay) {
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double changeTime = currentTime + delay;
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double changeTime = currentTime + delay;
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@@ -200,7 +223,8 @@ public class SimulationEngine {
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* Schedules the next {@link EventType#VEHICLE_GENERATION} event.
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* Schedules the next {@link EventType#VEHICLE_GENERATION} event.
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* The time of the next arrival is determined by the {@link VehicleGenerator}.
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* The time of the next arrival is determined by the {@link VehicleGenerator}.
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*
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*
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* @param baseTime The time from which to calculate the next arrival (usually {@code currentTime}).
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* @param baseTime The time from which to calculate the next arrival (usually
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* {@code currentTime}).
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*/
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*/
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private void scheduleNextVehicleGeneration(double baseTime) {
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private void scheduleNextVehicleGeneration(double baseTime) {
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// Get the absolute time for the next arrival.
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// Get the absolute time for the next arrival.
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@@ -258,7 +282,8 @@ public class SimulationEngine {
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/**
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/**
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* Main event processing logic.
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* Main event processing logic.
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* Delegates the event to the appropriate handler method based on its {@link EventType}.
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* Delegates the event to the appropriate handler method based on its
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* {@link EventType}.
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*
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*
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* @param event The {@link Event} to be processed.
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* @param event The {@link Event} to be processed.
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*/
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*/
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@@ -288,7 +313,8 @@ public class SimulationEngine {
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* at its first destination intersection.
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* at its first destination intersection.
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* 4. Schedules the *next* {@link EventType#VEHICLE_GENERATION} event.
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* 4. Schedules the *next* {@link EventType#VEHICLE_GENERATION} event.
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* (Note: This line is commented out in the original, which might be a bug,
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* (Note: This line is commented out in the original, which might be a bug,
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* as it implies only one vehicle is ever generated. It should likely be active.)
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* as it implies only one vehicle is ever generated. It should likely be
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* active.)
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*/
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*/
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private void handleVehicleGeneration() {
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private void handleVehicleGeneration() {
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Vehicle vehicle = vehicleGenerator.generateVehicle("V" + (++vehicleCounter), currentTime);
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Vehicle vehicle = vehicleGenerator.generateVehicle("V" + (++vehicleCounter), currentTime);
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@@ -302,8 +328,8 @@ public class SimulationEngine {
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// Schedule arrival at first intersection
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// Schedule arrival at first intersection
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String firstIntersection = vehicle.getCurrentDestination();
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String firstIntersection = vehicle.getCurrentDestination();
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if (firstIntersection != null && !firstIntersection.equals("S")) {
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if (firstIntersection != null && !firstIntersection.equals("S")) {
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// Assume minimal travel time to first intersection (e.g., 1-3 seconds)
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double travelTime = calculateTravelTime(vehicle.getType());
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double arrivalTime = currentTime + 1.0 + Math.random() * 2.0;
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double arrivalTime = currentTime + travelTime;
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Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, firstIntersection);
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Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, firstIntersection);
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eventQueue.offer(arrivalEvent);
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eventQueue.offer(arrivalEvent);
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}
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}
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@@ -324,7 +350,8 @@ public class SimulationEngine {
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* current intersection using {@link Intersection#receiveVehicle(Vehicle)}.
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* current intersection using {@link Intersection#receiveVehicle(Vehicle)}.
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* 5. Attempts to process the vehicle immediately if its light is green.
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* 5. Attempts to process the vehicle immediately if its light is green.
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*
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*
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* @param event The arrival event, containing the {@link Vehicle} and intersection ID.
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* @param event The arrival event, containing the {@link Vehicle} and
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* intersection ID.
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*/
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*/
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private void handleVehicleArrival(Event event) {
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private void handleVehicleArrival(Event event) {
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Vehicle vehicle = (Vehicle) event.getData();
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Vehicle vehicle = (Vehicle) event.getData();
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@@ -359,7 +386,8 @@ public class SimulationEngine {
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return;
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return;
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}
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}
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// Add vehicle to the appropriate traffic light queue based on its next destination
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// Add vehicle to the appropriate traffic light queue based on its next
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// destination
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intersection.receiveVehicle(vehicle);
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intersection.receiveVehicle(vehicle);
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// Try to process the vehicle immediately if its light is already green
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// Try to process the vehicle immediately if its light is already green
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@@ -373,7 +401,7 @@ public class SimulationEngine {
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* @param vehicle The vehicle to process.
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* @param vehicle The vehicle to process.
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* @param intersection The intersection where the vehicle is.
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* @param intersection The intersection where the vehicle is.
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*/
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*/
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private void tryProcessVehicle(Vehicle vehicle, Intersection intersection) { //FIXME
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private void tryProcessVehicle(Vehicle vehicle, Intersection intersection) { // FIXME
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// Find the direction (and light) this vehicle is queued at
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// Find the direction (and light) this vehicle is queued at
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// This logic is a bit flawed: it just finds the *first* non-empty queue
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// This logic is a bit flawed: it just finds the *first* non-empty queue
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// A better approach would be to get the light from the vehicle's route
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// A better approach would be to get the light from the vehicle's route
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@@ -443,7 +471,8 @@ public class SimulationEngine {
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* Handles {@link EventType#CROSSING_END}.
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* Handles {@link EventType#CROSSING_END}.
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* 1. Updates intersection and vehicle statistics.
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* 1. Updates intersection and vehicle statistics.
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* 2. Checks the vehicle's *next* destination.
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* 2. Checks the vehicle's *next* destination.
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* 3. If the next destination is the exit ("S"), call {@link #handleVehicleExit(Vehicle)}.
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* 3. If the next destination is the exit ("S"), call
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* {@link #handleVehicleExit(Vehicle)}.
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* 4. Otherwise, schedule a {@link EventType#VEHICLE_ARRIVAL} event at the
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* 4. Otherwise, schedule a {@link EventType#VEHICLE_ARRIVAL} event at the
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* *next* intersection, after some travel time.
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* *next* intersection, after some travel time.
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*
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*
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@@ -469,8 +498,9 @@ public class SimulationEngine {
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String nextDest = vehicle.getCurrentDestination();
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String nextDest = vehicle.getCurrentDestination();
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if (nextDest != null && !nextDest.equals("S")) {
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if (nextDest != null && !nextDest.equals("S")) {
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// Route to the *next* intersection
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// Route to the *next* intersection
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// Assume 5-10 seconds travel time between intersections
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// Travel time varies by vehicle type: tmoto = 0.5 × tcarro, tcaminhão = 4 ×
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double travelTime = 5.0 + Math.random() * 5.0;
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// tmoto
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double travelTime = calculateTravelTime(vehicle.getType());
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double arrivalTime = currentTime + travelTime;
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double arrivalTime = currentTime + travelTime;
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Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, nextDest);
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Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, nextDest);
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eventQueue.offer(arrivalEvent);
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eventQueue.offer(arrivalEvent);
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@@ -499,7 +529,8 @@ public class SimulationEngine {
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/**
|
/**
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* Handles {@link EventType#TRAFFIC_LIGHT_CHANGE}.
|
* Handles {@link EventType#TRAFFIC_LIGHT_CHANGE}.
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* 1. Toggles the light's state (RED to GREEN or GREEN to RED).
|
* 1. Toggles the light's state (RED to GREEN or GREEN to RED).
|
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* 2. If the light just turned GREEN, call {@link #processGreenLight(TrafficLight, Intersection)}
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* 2. If the light just turned GREEN, call
|
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* {@link #processGreenLight(TrafficLight, Intersection)}
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* to process any waiting vehicles.
|
* to process any waiting vehicles.
|
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* 3. Schedules the *next* state change for this light based on its
|
* 3. Schedules the *next* state change for this light based on its
|
||||||
* green/red time duration.
|
* green/red time duration.
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@@ -572,7 +603,8 @@ public class SimulationEngine {
|
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}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
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* Utility method to get the configured crossing time for a given {@link VehicleType}.
|
* Utility method to get the configured crossing time for a given
|
||||||
|
* {@link VehicleType}.
|
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*
|
*
|
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* @param type The type of vehicle.
|
* @param type The type of vehicle.
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* @return The crossing time in seconds.
|
* @return The crossing time in seconds.
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@@ -603,6 +635,7 @@ public class SimulationEngine {
|
|||||||
|
|
||||||
/**
|
/**
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* Gets the current simulation time.
|
* Gets the current simulation time.
|
||||||
|
*
|
||||||
* @return The time in virtual seconds.
|
* @return The time in virtual seconds.
|
||||||
*/
|
*/
|
||||||
public double getCurrentTime() {
|
public double getCurrentTime() {
|
||||||
@@ -612,6 +645,7 @@ public class SimulationEngine {
|
|||||||
/**
|
/**
|
||||||
* Gets a map of all intersections in the simulation.
|
* Gets a map of all intersections in the simulation.
|
||||||
* Returns a copy to prevent external modification.
|
* Returns a copy to prevent external modification.
|
||||||
|
*
|
||||||
* @return A {@link Map} of intersection IDs to {@link Intersection} objects.
|
* @return A {@link Map} of intersection IDs to {@link Intersection} objects.
|
||||||
*/
|
*/
|
||||||
public Map<String, Intersection> getIntersections() {
|
public Map<String, Intersection> getIntersections() {
|
||||||
@@ -620,6 +654,7 @@ public class SimulationEngine {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the statistics collector instance.
|
* Gets the statistics collector instance.
|
||||||
|
*
|
||||||
* @return The {@link StatisticsCollector}.
|
* @return The {@link StatisticsCollector}.
|
||||||
*/
|
*/
|
||||||
public StatisticsCollector getStatisticsCollector() {
|
public StatisticsCollector getStatisticsCollector() {
|
||||||
|
|||||||
@@ -46,54 +46,54 @@ simulation.arrival.fixed.interval=2.0
|
|||||||
# === TRAFFIC LIGHT TIMINGS ===
|
# === TRAFFIC LIGHT TIMINGS ===
|
||||||
# Format: trafficlight.<intersection>.<direction>.<state>=<seconds>
|
# Format: trafficlight.<intersection>.<direction>.<state>=<seconds>
|
||||||
|
|
||||||
# Intersection 1
|
# Intersection 1 (Entry point - balanced)
|
||||||
trafficlight.Cr1.North.green=30.0
|
trafficlight.Cr1.North.green=20.0
|
||||||
trafficlight.Cr1.North.red=30.0
|
trafficlight.Cr1.North.red=40.0
|
||||||
trafficlight.Cr1.South.green=30.0
|
trafficlight.Cr1.South.green=20.0
|
||||||
trafficlight.Cr1.South.red=30.0
|
trafficlight.Cr1.South.red=40.0
|
||||||
trafficlight.Cr1.East.green=30.0
|
trafficlight.Cr1.East.green=20.0
|
||||||
trafficlight.Cr1.East.red=30.0
|
trafficlight.Cr1.East.red=40.0
|
||||||
trafficlight.Cr1.West.green=30.0
|
trafficlight.Cr1.West.green=20.0
|
||||||
trafficlight.Cr1.West.red=30.0
|
trafficlight.Cr1.West.red=40.0
|
||||||
|
|
||||||
# Intersection 2
|
# Intersection 2 (Main hub - shorter cycles, favor East-West)
|
||||||
trafficlight.Cr2.North.green=25.0
|
trafficlight.Cr2.North.green=12.0
|
||||||
trafficlight.Cr2.North.red=35.0
|
trafficlight.Cr2.North.red=36.0
|
||||||
trafficlight.Cr2.South.green=25.0
|
trafficlight.Cr2.South.green=12.0
|
||||||
trafficlight.Cr2.South.red=35.0
|
trafficlight.Cr2.South.red=36.0
|
||||||
trafficlight.Cr2.East.green=35.0
|
trafficlight.Cr2.East.green=18.0
|
||||||
trafficlight.Cr2.East.red=25.0
|
trafficlight.Cr2.East.red=30.0
|
||||||
trafficlight.Cr2.West.green=35.0
|
trafficlight.Cr2.West.green=18.0
|
||||||
trafficlight.Cr2.West.red=25.0
|
trafficlight.Cr2.West.red=30.0
|
||||||
|
|
||||||
# Intersection 3
|
# Intersection 3 (Path to exit - favor East)
|
||||||
trafficlight.Cr3.North.green=30.0
|
trafficlight.Cr3.North.green=15.0
|
||||||
trafficlight.Cr3.North.red=30.0
|
trafficlight.Cr3.North.red=30.0
|
||||||
trafficlight.Cr3.South.green=30.0
|
trafficlight.Cr3.South.green=15.0
|
||||||
trafficlight.Cr3.South.red=30.0
|
trafficlight.Cr3.South.red=30.0
|
||||||
trafficlight.Cr3.East.green=30.0
|
trafficlight.Cr3.East.green=20.0
|
||||||
trafficlight.Cr3.East.red=30.0
|
trafficlight.Cr3.East.red=25.0
|
||||||
trafficlight.Cr3.West.green=30.0
|
trafficlight.Cr3.West.green=15.0
|
||||||
trafficlight.Cr3.West.red=30.0
|
trafficlight.Cr3.West.red=30.0
|
||||||
|
|
||||||
# Intersection 4
|
# Intersection 4 (Favor East toward Cr5)
|
||||||
trafficlight.Cr4.North.green=30.0
|
trafficlight.Cr4.North.green=15.0
|
||||||
trafficlight.Cr4.North.red=30.0
|
trafficlight.Cr4.North.red=30.0
|
||||||
trafficlight.Cr4.South.green=30.0
|
trafficlight.Cr4.South.green=15.0
|
||||||
trafficlight.Cr4.South.red=30.0
|
trafficlight.Cr4.South.red=30.0
|
||||||
trafficlight.Cr4.East.green=30.0
|
trafficlight.Cr4.East.green=20.0
|
||||||
trafficlight.Cr4.East.red=30.0
|
trafficlight.Cr4.East.red=25.0
|
||||||
trafficlight.Cr4.West.green=30.0
|
trafficlight.Cr4.West.green=15.0
|
||||||
trafficlight.Cr4.West.red=30.0
|
trafficlight.Cr4.West.red=30.0
|
||||||
|
|
||||||
# Intersection 5
|
# Intersection 5 (Near exit - favor East)
|
||||||
trafficlight.Cr5.North.green=30.0
|
trafficlight.Cr5.North.green=15.0
|
||||||
trafficlight.Cr5.North.red=30.0
|
trafficlight.Cr5.North.red=30.0
|
||||||
trafficlight.Cr5.South.green=30.0
|
trafficlight.Cr5.South.green=15.0
|
||||||
trafficlight.Cr5.South.red=30.0
|
trafficlight.Cr5.South.red=30.0
|
||||||
trafficlight.Cr5.East.green=30.0
|
trafficlight.Cr5.East.green=22.0
|
||||||
trafficlight.Cr5.East.red=30.0
|
trafficlight.Cr5.East.red=23.0
|
||||||
trafficlight.Cr5.West.green=30.0
|
trafficlight.Cr5.West.green=15.0
|
||||||
trafficlight.Cr5.West.red=30.0
|
trafficlight.Cr5.West.red=30.0
|
||||||
|
|
||||||
# === VEHICLE CONFIGURATION ===
|
# === VEHICLE CONFIGURATION ===
|
||||||
@@ -103,11 +103,19 @@ vehicle.probability.light=0.6
|
|||||||
vehicle.probability.heavy=0.2
|
vehicle.probability.heavy=0.2
|
||||||
|
|
||||||
# Average crossing times (in seconds)
|
# Average crossing times (in seconds)
|
||||||
vehicle.crossing.time.bike=1.5
|
vehicle.crossing.time.bike=1.0
|
||||||
vehicle.crossing.time.light=2.0
|
vehicle.crossing.time.light=2.0
|
||||||
vehicle.crossing.time.heavy=4.0
|
vehicle.crossing.time.heavy=4.0
|
||||||
|
|
||||||
|
# Travel times between intersections (in seconds)
|
||||||
|
# Base time for light vehicles (cars)
|
||||||
|
vehicle.travel.time.base=8.0
|
||||||
|
# Bike travel time = 0.5 × car travel time
|
||||||
|
vehicle.travel.time.bike.multiplier=0.5
|
||||||
|
# Heavy vehicle travel time = 4 × bike travel time
|
||||||
|
vehicle.travel.time.heavy.multiplier=2.0
|
||||||
|
|
||||||
# === STATISTICS ===
|
# === STATISTICS ===
|
||||||
|
|
||||||
# Interval between dashboard updates (seconds)
|
# Interval between dashboard updates (seconds)
|
||||||
statistics.update.interval=10.0
|
statistics.update.interval=1.0
|
||||||
|
|||||||
Reference in New Issue
Block a user