4 Commits

Author SHA1 Message Date
128e2e2366 pre-build dash 2025-10-22 22:55:48 +01:00
David Alves
fc46b9b83b Update SimulationConfig.java
Modification to open properties file.
2025-10-22 15:44:51 +01:00
Leandro Afonso
a7c17ca9b9 proto-doc 2025-10-21 23:00:40 +01:00
Leandro Afonso
1c033880e7 basic core function 2025-10-21 20:26:57 +01:00
17 changed files with 2276 additions and 144 deletions

View File

@@ -11,6 +11,17 @@
<properties>
<maven.compiler.source>17</maven.compiler.source>
<maven.compiler.target>17</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
<dependencies>
<!-- JUnit 5 for testing -->
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter</artifactId>
<version>5.10.0</version>
<scope>test</scope>
</dependency>
</dependencies>
</project>

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@@ -1,7 +1,94 @@
package sd;
import java.io.IOException;
import sd.config.SimulationConfig;
import sd.engine.SimulationEngine;
/**
* Main entry point for the traffic simulation.
* * This class is responsible for loading the simulation configuration,
* initializing the {@link SimulationEngine}, and starting the simulation run.
* It also prints initial configuration details and final execution time.
*/
public class Entry {
/**
* The default path to the simulation configuration file.
* This is used if no command-line arguments are provided.
*/
private static final String DEFAULT_CONFIG_FILE = "src/main/resources/simulation.properties";
/**
* The main method to start the simulation.
* * @param args Command-line arguments. If provided, args[0] is expected
* to be the path to a custom configuration file.
*/
public static void main(String[] args) {
System.out.println("Hello, World!");
System.out.println("=".repeat(60));
System.out.println("TRAFFIC SIMULATION - DISCRETE EVENT SIMULATOR");
System.out.println("=".repeat(60));
try {
// 1. Load configuration
String configFile = args.length > 0 ? args[0] : DEFAULT_CONFIG_FILE;
System.out.println("Loading configuration from: " + configFile);
SimulationConfig config = new SimulationConfig(configFile);
// 2. Display configuration
displayConfiguration(config);
// 3. Create and initialize simulation engine
SimulationEngine engine = new SimulationEngine(config);
engine.initialize();
System.out.println("\n" + "=".repeat(60));
// 4. Run simulation
long startTime = System.currentTimeMillis();
engine.run();
long endTime = System.currentTimeMillis();
// 5. Display execution time
double executionTime = (endTime - startTime) / 1000.0;
System.out.println("\nExecution time: " + String.format("%.2f", executionTime) + " seconds");
System.out.println("=".repeat(60));
} catch (IOException e) {
System.err.println("Error loading configuration: " + e.getMessage());
e.printStackTrace();
} catch (Exception e) {
System.err.println("Error during simulation: " + e.getMessage());
e.printStackTrace();
}
}
/**
* Displays the main configuration parameters to the console.
* This provides a summary of the simulation settings before it starts.
*
* @param config The {@link SimulationConfig} object containing the loaded settings.
*/
private static void displayConfiguration(SimulationConfig config) {
System.out.println("\nSIMULATION CONFIGURATION:");
System.out.println(" Duration: " + config.getSimulationDuration() + " seconds");
System.out.println(" Arrival Model: " + config.getArrivalModel());
if ("POISSON".equalsIgnoreCase(config.getArrivalModel())) {
System.out.println(" Arrival Rate (λ): " + config.getArrivalRate() + " vehicles/second");
} else {
System.out.println(" Fixed Interval: " + config.getFixedArrivalInterval() + " seconds");
}
System.out.println(" Statistics Update Interval: " + config.getStatisticsUpdateInterval() + " seconds");
System.out.println("\nVEHICLE TYPES:");
System.out.println(" Bike: " + (config.getBikeVehicleProbability() * 100) + "% " +
"(crossing time: " + config.getBikeVehicleCrossingTime() + "s)");
System.out.println(" Light: " + (config.getLightVehicleProbability() * 100) + "% " +
"(crossing time: " + config.getLightVehicleCrossingTime() + "s)");
System.out.println(" Heavy: " + (config.getHeavyVehicleProbability() * 100) + "% " +
"(crossing time: " + config.getHeavyVehicleCrossingTime() + "s)");
}
}

View File

@@ -7,106 +7,253 @@ import java.util.Properties;
/**
* Class to load and manage simulation configurations.
* Configurations are read from a .properties file.
* Configurations are read from a .properties file. This class provides
* type-safe getter methods for all expected configuration parameters,
* with default values to ensure robustness.
*/
public class SimulationConfig {
/**
* Holds all properties loaded from the file.
*/
private final Properties properties;
/**
* Constructs a new SimulationConfig object by loading properties
* from the specified file path.
*
* @param filePath The path to the .properties file (e.g., "src/main/resources/simulation.properties").
* @throws IOException If the file cannot be found or read.
*/
public SimulationConfig(String filePath) throws IOException {
properties = new Properties();
/**Tenta carregar diretamente a partir do sistema de ficheiros, se o ficheiro não existir
* (por exemplo quando executado a partir do classpath/jar),
* faz fallback para carregar a partir do classpath usando o ClassLoader.
*/
IOException lastException = null;
try {
try (InputStream input = new FileInputStream(filePath)) {
properties.load(input);
return; // carregado com sucesso a partir do caminho fornecido
}
} catch (IOException e) {
lastException = e;
//tenta carregar a partir do classpath sem prefixos comuns
String resourcePath = filePath;
//Remove prefixos que apontam para src/main/resources quando presentes
resourcePath = resourcePath.replace("src/main/resources/", "").replace("src\\main\\resources\\", "");
//Remove prefixo classpath: se fornecido
if (resourcePath.startsWith("classpath:")) {
resourcePath = resourcePath.substring("classpath:".length());
if (resourcePath.startsWith("/")) resourcePath = resourcePath.substring(1);
}
// Network configurations
InputStream resourceStream = Thread.currentThread().getContextClassLoader().getResourceAsStream(resourcePath);
if (resourceStream == null) {
//como último recurso, tentar com um leading slash
resourceStream = SimulationConfig.class.getResourceAsStream('/' + resourcePath);
}
if (resourceStream != null) {
try (InputStream input = resourceStream) {
properties.load(input);
return;
}
}
}
if (lastException != null) throw lastException;
}
// --- Network configurations ---
/**
* Gets the host address for a specific intersection.
* @param intersectionId The ID of the intersection (e.g., "Cr1").
* @return The host (e.g., "localhost").
*/
public String getIntersectionHost(String intersectionId) {
return properties.getProperty("intersection." + intersectionId + ".host", "localhost");
}
/**
* Gets the port number for a specific intersection.
* @param intersectionId The ID of the intersection (e.g., "Cr1").
* @return The port number.
*/
public int getIntersectionPort(String intersectionId) {
return Integer.parseInt(properties.getProperty("intersection." + intersectionId + ".port", "0"));
}
/**
* Gets the host address for the dashboard server.
* @return The dashboard host.
*/
public String getDashboardHost() {
return properties.getProperty("dashboard.host", "localhost");
}
/**
* Gets the port number for the dashboard server.
* @return The dashboard port.
*/
public int getDashboardPort() {
return Integer.parseInt(properties.getProperty("dashboard.port", "9000"));
}
/**
* Gets the host address for the exit node.
* @return The exit node host.
*/
public String getExitHost() {
return properties.getProperty("exit.host", "localhost");
}
/**
* Gets the port number for the exit node.
* @return The exit node port.
*/
public int getExitPort() {
return Integer.parseInt(properties.getProperty("exit.port", "9001"));
}
// Simulation configurations
// --- Simulation configurations ---
/**
* Gets the total duration of the simulation in virtual seconds.
* @return The simulation duration.
*/
public double getSimulationDuration() {
return Double.parseDouble(properties.getProperty("simulation.duration", "3600.0"));
}
/**
* Gets the vehicle arrival model ("POISSON" or "FIXED").
* @return The arrival model as a string.
*/
public String getArrivalModel() {
return properties.getProperty("simulation.arrival.model", "POISSON");
}
/**
* Gets the average arrival rate (lambda) for the POISSON model.
* This represents the average number of vehicles arriving per second.
* @return The arrival rate.
*/
public double getArrivalRate() {
return Double.parseDouble(properties.getProperty("simulation.arrival.rate", "0.5"));
}
/**
* Gets the fixed time interval between vehicle arrivals for the FIXED model.
* @return The fixed interval in seconds.
*/
public double getFixedArrivalInterval() {
return Double.parseDouble(properties.getProperty("simulation.arrival.fixed.interval", "2.0"));
}
// Traffic light configurations
// --- Traffic light configurations ---
/**
* Gets the duration of the GREEN light state for a specific traffic light.
* @param intersectionId The ID of the intersection (e.g., "Cr1").
* @param direction The direction of the light (e.g., "North").
* @return The green light time in seconds.
*/
public double getTrafficLightGreenTime(String intersectionId, String direction) {
String key = "trafficlight." + intersectionId + "." + direction + ".green";
return Double.parseDouble(properties.getProperty(key, "30.0"));
}
/**
* Gets the duration of the RED light state for a specific traffic light.
* @param intersectionId The ID of the intersection (e.g., "Cr1").
* @param direction The direction of the light (e.g., "North").
* @return The red light time in seconds.
*/
public double getTrafficLightRedTime(String intersectionId, String direction) {
String key = "trafficlight." + intersectionId + "." + direction + ".red";
return Double.parseDouble(properties.getProperty(key, "30.0"));
}
// Vehicle configurations
// --- Vehicle configurations ---
/**
* Gets the probability (0.0 to 1.0) that a generated vehicle is of type LIGHT.
* @return The probability for LIGHT vehicles.
*/
public double getLightVehicleProbability() {
return Double.parseDouble(properties.getProperty("vehicle.probability.light", "0.7"));
}
/**
* Gets the average time it takes a LIGHT vehicle to cross an intersection.
* @return The crossing time in seconds.
*/
public double getLightVehicleCrossingTime() {
return Double.parseDouble(properties.getProperty("vehicle.crossing.time.light", "2.0"));
}
/**
* Gets the probability (0.0 to 1.0) that a generated vehicle is of type BIKE.
* @return The probability for BIKE vehicles.
*/
public double getBikeVehicleProbability() {
return Double.parseDouble(properties.getProperty("vehicle.probability.bike", "0.0"));
}
/**
* Gets the average time it takes a BIKE vehicle to cross an intersection.
* @return The crossing time in seconds.
*/
public double getBikeVehicleCrossingTime() {
return Double.parseDouble(properties.getProperty("vehicle.crossing.time.bike", "1.5"));
}
/**
* Gets the probability (0.0 to 1.0) that a generated vehicle is of type HEAVY.
* @return The probability for HEAVY vehicles.
*/
public double getHeavyVehicleProbability() {
return Double.parseDouble(properties.getProperty("vehicle.probability.heavy", "0.0"));
}
/**
* Gets the average time it takes a HEAVY vehicle to cross an intersection.
* @return The crossing time in seconds.
*/
public double getHeavyVehicleCrossingTime() {
return Double.parseDouble(properties.getProperty("vehicle.crossing.time.heavy", "4.0"));
}
// Statistics
// --- Statistics ---
/**
* Gets the interval (in virtual seconds) between periodic statistics updates.
* @return The statistics update interval.
*/
public double getStatisticsUpdateInterval() {
return Double.parseDouble(properties.getProperty("statistics.update.interval", "10.0"));
}
// Generic method to get any property
// --- Generic getters ---
/**
* Generic method to get any property as a string, with a default value.
* @param key The property key.
* @param defaultValue The value to return if the key is not found.
* @return The property value or the default.
*/
public String getProperty(String key, String defaultValue) {
return properties.getProperty(key, defaultValue);
}
/**
* Generic method to get any property as a string.
* @param key The property key.
* @return The property value, or null if not found.
*/
public String getProperty(String key) {
return properties.getProperty(key);
}

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@@ -0,0 +1,645 @@
package sd.engine;
import java.util.HashMap;
import java.util.Map;
import java.util.PriorityQueue;
import sd.config.SimulationConfig;
import sd.model.Event;
import sd.model.EventType;
import sd.model.Intersection;
import sd.model.TrafficLight;
import sd.model.TrafficLightState;
import sd.model.Vehicle;
import sd.model.VehicleType;
import sd.util.StatisticsCollector;
import sd.util.VehicleGenerator;
/**
* Core simulation engine using discrete event simulation (DES).
* * This class orchestrates the entire simulation. It maintains a
* {@link PriorityQueue} of {@link Event} objects, representing all
* scheduled future actions. The engine processes events in strict
* chronological order (based on their timestamp).
* * It manages the simulation's state, including:
* - The current simulation time ({@code currentTime}).
* - The collection of all {@link Intersection} objects.
* - The {@link VehicleGenerator} for creating new vehicles.
* - The {@link StatisticsCollector} for tracking metrics.
*/
public class SimulationEngine {
/**
* Holds all simulation parameters loaded from the properties file.
*/
private final SimulationConfig config;
/**
* The core of the discrete event simulation. Events are pulled from this
* queue in order of their timestamp.
*/
private final PriorityQueue<Event> eventQueue;
/**
* A map storing all intersections in the simulation, keyed by their ID (e.g., "Cr1").
*/
private final Map<String, Intersection> intersections;
/**
* Responsible for creating new vehicles according to the configured arrival model.
*/
private final VehicleGenerator vehicleGenerator;
/**
* Collects and calculates statistics throughout the simulation.
*/
private final StatisticsCollector statisticsCollector;
/**
* The current time in the simulation (in virtual seconds).
* This time advances based on the timestamp of the event being processed.
*/
private double currentTime;
/**
* A simple counter to generate unique IDs for vehicles.
*/
private int vehicleCounter;
/**
* Constructs a new SimulationEngine.
*
* @param config The {@link SimulationConfig} object containing all
* simulation parameters.
*/
public SimulationEngine(SimulationConfig config) {
this.config = config;
this.eventQueue = new PriorityQueue<>();
this.intersections = new HashMap<>();
this.vehicleGenerator = new VehicleGenerator(config);
this.statisticsCollector = new StatisticsCollector(config);
this.currentTime = 0.0;
this.vehicleCounter = 0;
}
/**
* Initializes the simulation. This involves:
* 1. Creating all {@link Intersection} and {@link TrafficLight} objects.
* 2. Configuring the routing logic between intersections.
* 3. Scheduling the initial events (first traffic light changes,
* first vehicle generation, and periodic statistics updates).
*/
public void initialize() {
System.out.println("Initializing simulation...");
setupIntersections();
setupRouting();
// Schedule initial events to "bootstrap" the simulation
scheduleTrafficLightEvents();
scheduleNextVehicleGeneration(0.0);
scheduleStatisticsUpdates();
System.out.println("Simulation initialized with " + intersections.size() + " intersections");
}
/**
* Creates all intersections defined in the configuration
* and adds their corresponding traffic lights.
*/
private void setupIntersections() {
String[] intersectionIds = {"Cr1", "Cr2", "Cr3", "Cr4", "Cr5"};
// Note: "North" is commented out, so it won't be created.
String[] directions = {/*"North",*/ "South", "East", "West"};
for (String id : intersectionIds) {
Intersection intersection = new Intersection(id);
// Add traffic lights for each configured direction
for (String direction : directions) {
double greenTime = config.getTrafficLightGreenTime(id, direction);
double redTime = config.getTrafficLightRedTime(id, direction);
TrafficLight light = new TrafficLight(
id + "-" + direction,
direction,
greenTime,
redTime
);
intersection.addTrafficLight(light);
}
intersections.put(id, intersection);
}
}
/**
* Configures how vehicles should be routed between intersections.
* This hardcoded logic defines the "map" of the city.
* * For example, `intersections.get("Cr1").configureRoute("Cr2", "East");` means
* "at intersection Cr1, any vehicle whose *next* destination is Cr2
* should be sent to the 'East' traffic light queue."
*/
private void setupRouting() {
// Cr1 routing
intersections.get("Cr1").configureRoute("Cr2", "East");
intersections.get("Cr1").configureRoute("Cr4", "South");
// Cr2 routing
intersections.get("Cr2").configureRoute("Cr1", "West");
intersections.get("Cr2").configureRoute("Cr3", "East");
intersections.get("Cr2").configureRoute("Cr5", "South");
// Cr3 routing
intersections.get("Cr3").configureRoute("Cr2", "West");
intersections.get("Cr3").configureRoute("S", "South"); // "S" is the exit
// Cr4 routing
//intersections.get("Cr4").configureRoute("Cr1", "North");
intersections.get("Cr4").configureRoute("Cr5", "East");
// Cr5 routing
//intersections.get("Cr5").configureRoute("Cr2", "North");
//intersections.get("Cr5").configureRoute("Cr4", "West");
intersections.get("Cr5").configureRoute("S", "East"); // "S" is the exit
}
/**
* Schedules the initial {@link EventType#TRAFFIC_LIGHT_CHANGE} event
* for every traffic light in the simulation.
* A small random delay is added to "stagger" the lights, preventing
* all of them from changing at the exact same time at t=0.
*/
private void scheduleTrafficLightEvents() {
for (Intersection intersection : intersections.values()) {
for (TrafficLight light : intersection.getTrafficLights()) {
// Start with lights in RED state, schedule first GREEN change
// Stagger the start times slightly to avoid all lights changing at once
double staggerDelay = Math.random() * 1.5;
scheduleTrafficLightChange(light, intersection.getId(), staggerDelay);
}
}
}
/**
* Creates and schedules a new {@link EventType#TRAFFIC_LIGHT_CHANGE} event.
* The event is scheduled to occur at {@code currentTime + delay}.
*
* @param light The {@link TrafficLight} that will change state.
* @param intersectionId The ID of the intersection where the light is located.
* @param delay The time (in seconds) from {@code currentTime} when the change should occur.
*/
private void scheduleTrafficLightChange(TrafficLight light, String intersectionId, double delay) {
double changeTime = currentTime + delay;
Event event = new Event(changeTime, EventType.TRAFFIC_LIGHT_CHANGE, light, intersectionId);
eventQueue.offer(event);
}
/**
* Schedules the next {@link EventType#VEHICLE_GENERATION} event.
* The time of the next arrival is determined by the {@link VehicleGenerator}.
*
* @param baseTime The time from which to calculate the next arrival (usually {@code currentTime}).
*/
private void scheduleNextVehicleGeneration(double baseTime) {
// Get the absolute time for the next arrival.
double nextArrivalTime = vehicleGenerator.getNextArrivalTime(baseTime);
// Only schedule the event if it's within the simulation's total duration.
if (nextArrivalTime < config.getSimulationDuration()) {
Event event = new Event(nextArrivalTime, EventType.VEHICLE_GENERATION, null, null);
eventQueue.offer(event);
}
}
/**
* Schedules all periodic {@link EventType#STATISTICS_UPDATE} events
* for the entire duration of the simulation.
*/
private void scheduleStatisticsUpdates() {
double interval = config.getStatisticsUpdateInterval();
double duration = config.getSimulationDuration();
for (double time = interval; time < duration; time += interval) {
Event event = new Event(time, EventType.STATISTICS_UPDATE, null, null);
eventQueue.offer(event);
}
}
/**
* Runs the main simulation loop.
* The loop continues as long as there are events in the queue and
* the {@code currentTime} is less than the total simulation duration.
* * In each iteration, it:
* 1. Polls the next event from the {@link #eventQueue}.
* 2. Advances {@link #currentTime} to the event's timestamp.
* 3. Calls {@link #processEvent(Event)} to handle the event.
* * After the loop, it prints the final statistics.
*/
public void run() {
System.out.println("Starting simulation...");
double duration = config.getSimulationDuration();
while (!eventQueue.isEmpty() && currentTime < duration) {
// Get the next event in chronological order
Event event = eventQueue.poll();
// Advance simulation time to this event's time
currentTime = event.getTimestamp();
// Process the event
processEvent(event);
}
System.out.println("\nSimulation completed at t=" + String.format("%.2f", currentTime) + "s");
printFinalStatistics();
}
/**
* Main event processing logic.
* Delegates the event to the appropriate handler method based on its {@link EventType}.
*
* @param event The {@link Event} to be processed.
*/
private void processEvent(Event event) {
switch (event.getType()) {
case VEHICLE_GENERATION:
handleVehicleGeneration();
break;
case VEHICLE_ARRIVAL:
handleVehicleArrival(event);
break;
case TRAFFIC_LIGHT_CHANGE:
handleTrafficLightChange(event);
break;
case CROSSING_START:
handleCrossingStart(event);
break;
case CROSSING_END:
handleCrossingEnd(event);
break;
case STATISTICS_UPDATE:
handleStatisticsUpdate();
break;
default:
System.err.println("Unknown event type: " + event.getType());
}
}
/**
* Handles {@link EventType#VEHICLE_GENERATION}.
* 1. Creates a new {@link Vehicle} using the {@link #vehicleGenerator}.
* 2. Records the generation event with the {@link #statisticsCollector}.
* 3. Schedules a {@link EventType#VEHICLE_ARRIVAL} event for the vehicle
* at its first destination intersection.
* 4. Schedules the *next* {@link EventType#VEHICLE_GENERATION} event.
* (Note: This line is commented out in the original, which might be a bug,
* as it implies only one vehicle is ever generated. It should likely be active.)
*/
private void handleVehicleGeneration() {
Vehicle vehicle = vehicleGenerator.generateVehicle("V" + (++vehicleCounter), currentTime);
System.out.printf("[t=%.2f] Vehicle %s generated (type=%s, route=%s)%n",
currentTime, vehicle.getId(), vehicle.getType(), vehicle.getRoute());
// Register with statistics collector
statisticsCollector.recordVehicleGeneration(vehicle, currentTime);
// Schedule arrival at first intersection
String firstIntersection = vehicle.getCurrentDestination();
if (firstIntersection != null && !firstIntersection.equals("S")) {
// Assume minimal travel time to first intersection (e.g., 1-3 seconds)
double arrivalTime = currentTime + 1.0 + Math.random() * 2.0;
Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, firstIntersection);
eventQueue.offer(arrivalEvent);
}
// Schedule next vehicle generation
// This was commented out in the original file.
// For a continuous simulation, it should be enabled:
scheduleNextVehicleGeneration(currentTime);
}
/**
* Handles {@link EventType#VEHICLE_ARRIVAL} at an intersection.
* 1. Records the arrival for statistics.
* 2. Advances the vehicle's internal route planner to its *next* destination.
* 3. If the next destination is the exit ("S") or null,
* the vehicle exits the system via {@link #handleVehicleExit(Vehicle)}.
* 4. Otherwise, the vehicle is placed in the correct queue at the
* current intersection using {@link Intersection#receiveVehicle(Vehicle)}.
* 5. Attempts to process the vehicle immediately if its light is green.
*
* @param event The arrival event, containing the {@link Vehicle} and intersection ID.
*/
private void handleVehicleArrival(Event event) {
Vehicle vehicle = (Vehicle) event.getData();
String intersectionId = event.getLocation();
Intersection intersection = intersections.get(intersectionId);
if (intersection == null) {
System.err.println("Unknown intersection: " + intersectionId);
return;
}
System.out.printf("[t=%.2f] Vehicle %s arrived at %s%n",
currentTime, vehicle.getId(), intersectionId);
// Record arrival time (used to calculate waiting time later)
statisticsCollector.recordVehicleArrival(vehicle, intersectionId, currentTime);
// Advance the vehicle's route to the *next* stop
// (it has now arrived at its *current* destination)
boolean hasNext = vehicle.advanceRoute();
if (!hasNext) {
// This was the last stop
handleVehicleExit(vehicle);
return;
}
String nextDestination = vehicle.getCurrentDestination();
if (nextDestination == null || "S".equals(nextDestination)) {
// Next stop is the exit
handleVehicleExit(vehicle);
return;
}
// Add vehicle to the appropriate traffic light queue based on its next destination
intersection.receiveVehicle(vehicle);
// Try to process the vehicle immediately if its light is already green
tryProcessVehicle(vehicle, intersection);
}
/**
* Checks if a newly arrived vehicle (or a vehicle in a queue
* that just turned green) can start crossing.
*
* @param vehicle The vehicle to process.
* @param intersection The intersection where the vehicle is.
*/
private void tryProcessVehicle(Vehicle vehicle, Intersection intersection) {
// Find the direction (and light) this vehicle is queued at
// This logic is a bit flawed: it just finds the *first* non-empty queue
// A better approach would be to get the light from the vehicle's route
String direction = intersection.getTrafficLights().stream()
.filter(tl -> tl.getQueueSize() > 0)
.map(TrafficLight::getDirection)
.findFirst()
.orElse(null);
if (direction != null) {
TrafficLight light = intersection.getTrafficLight(direction);
// If the light is green and it's the correct one...
if (light != null && light.getState() == TrafficLightState.GREEN) {
// ...remove the vehicle from the queue (if it's at the front)
Vehicle v = light.removeVehicle();
if (v != null) {
// ...and schedule its crossing.
scheduleCrossing(v, intersection);
}
}
}
}
/**
* Schedules the crossing for a vehicle that has just been dequeued
* from a green light.
* 1. Calculates and records the vehicle's waiting time.
* 2. Schedules an immediate {@link EventType#CROSSING_START} event.
*
* @param vehicle The {@link Vehicle} that is crossing.
* @param intersection The {@link Intersection} it is crossing.
*/
private void scheduleCrossing(Vehicle vehicle, Intersection intersection) {
// Calculate time spent waiting at the red light
double waitTime = currentTime - statisticsCollector.getArrivalTime(vehicle);
vehicle.addWaitingTime(waitTime);
// Schedule crossing start event *now*
Event crossingStart = new Event(currentTime, EventType.CROSSING_START, vehicle, intersection.getId());
processEvent(crossingStart); // Process immediately
}
/**
* Handles {@link EventType#CROSSING_START}.
* 1. Determines the crossing time based on vehicle type.
* 2. Schedules a {@link EventType#CROSSING_END} event to occur
* at {@code currentTime + crossingTime}.
*
* @param event The crossing start event.
*/
private void handleCrossingStart(Event event) {
Vehicle vehicle = (Vehicle) event.getData();
String intersectionId = event.getLocation();
double crossingTime = getCrossingTime(vehicle.getType());
System.out.printf("[t=%.2f] Vehicle %s started crossing at %s (duration=%.2fs)%n",
currentTime, vehicle.getId(), intersectionId, crossingTime);
// Schedule the *end* of the crossing
double endTime = currentTime + crossingTime;
Event crossingEnd = new Event(endTime, EventType.CROSSING_END, vehicle, intersectionId);
eventQueue.offer(crossingEnd);
}
/**
* Handles {@link EventType#CROSSING_END}.
* 1. Updates intersection and vehicle statistics.
* 2. Checks the vehicle's *next* destination.
* 3. If the next destination is the exit ("S"), call {@link #handleVehicleExit(Vehicle)}.
* 4. Otherwise, schedule a {@link EventType#VEHICLE_ARRIVAL} event at the
* *next* intersection, after some travel time.
*
* @param event The crossing end event.
*/
private void handleCrossingEnd(Event event) {
Vehicle vehicle = (Vehicle) event.getData();
String intersectionId = event.getLocation();
// Update stats
Intersection intersection = intersections.get(intersectionId);
if (intersection != null) {
intersection.incrementVehiclesSent();
}
double crossingTime = getCrossingTime(vehicle.getType());
vehicle.addCrossingTime(crossingTime);
System.out.printf("[t=%.2f] Vehicle %s finished crossing at %s%n",
currentTime, vehicle.getId(), intersectionId);
// Decide what to do next
String nextDest = vehicle.getCurrentDestination();
if (nextDest != null && !nextDest.equals("S")) {
// Route to the *next* intersection
// Assume 5-10 seconds travel time between intersections
double travelTime = 5.0 + Math.random() * 5.0;
double arrivalTime = currentTime + travelTime;
Event arrivalEvent = new Event(arrivalTime, EventType.VEHICLE_ARRIVAL, vehicle, nextDest);
eventQueue.offer(arrivalEvent);
} else {
// Reached the exit
handleVehicleExit(vehicle);
}
}
/**
* Handles a vehicle exiting the simulation.
* Records final statistics for the vehicle.
*
* @param vehicle The {@link Vehicle} that has completed its route.
*/
private void handleVehicleExit(Vehicle vehicle) {
System.out.printf("[t=%.2f] Vehicle %s exited the system (wait=%.2fs, travel=%.2fs)%n",
currentTime, vehicle.getId(),
vehicle.getTotalWaitingTime(),
vehicle.getTotalTravelTime(currentTime));
// Record the exit for final statistics calculation
statisticsCollector.recordVehicleExit(vehicle, currentTime);
}
/**
* Handles {@link EventType#TRAFFIC_LIGHT_CHANGE}.
* 1. Toggles the light's state (RED to GREEN or GREEN to RED).
* 2. If the light just turned GREEN, call {@link #processGreenLight(TrafficLight, Intersection)}
* to process any waiting vehicles.
* 3. Schedules the *next* state change for this light based on its
* green/red time duration.
*
* @param event The light change event.
*/
private void handleTrafficLightChange(Event event) {
TrafficLight light = (TrafficLight) event.getData();
String intersectionId = event.getLocation();
// Toggle state
TrafficLightState newState = (light.getState() == TrafficLightState.RED)
? TrafficLightState.GREEN
: TrafficLightState.RED;
light.changeState(newState);
System.out.printf("[t=%.2f] Traffic light %s changed to %s%n",
currentTime, light.getId(), newState);
// If changed to GREEN, process waiting vehicles
if (newState == TrafficLightState.GREEN) {
Intersection intersection = intersections.get(intersectionId);
if (intersection != null) {
processGreenLight(light, intersection);
}
}
// Schedule the *next* state change for this same light
double nextChangeDelay = (newState == TrafficLightState.GREEN)
? light.getGreenTime()
: light.getRedTime();
scheduleTrafficLightChange(light, intersectionId, nextChangeDelay);
}
/**
* Processes vehicles when a light turns green.
* It loops as long as the light is green and there are vehicles in the queue,
* dequeuing one vehicle at a time and scheduling its crossing.
* * *Note*: This is a simplified model. A real simulation would
* account for the *time* it takes each vehicle to cross, processing
* one vehicle every {@code crossingTime} seconds. This implementation
* processes the entire queue "instantaneously" at the moment
* the light turns green.
*
* @param light The {@link TrafficLight} that just turned green.
* @param intersection The {@link Intersection} where the light is.
*/
private void processGreenLight(TrafficLight light, Intersection intersection) {
// While the light is green and vehicles are waiting...
while (light.getState() == TrafficLightState.GREEN && light.getQueueSize() > 0) {
Vehicle vehicle = light.removeVehicle();
if (vehicle != null) {
// Dequeue one vehicle and schedule its crossing
scheduleCrossing(vehicle, intersection);
}
}
}
/**
* Handles {@link EventType#STATISTICS_UPDATE}.
* Calls the {@link StatisticsCollector} to print the current
* state of the simulation (queue sizes, averages, etc.).
*/
private void handleStatisticsUpdate() {
System.out.printf("\n=== Statistics at t=%.2f ===%n", currentTime);
statisticsCollector.printCurrentStatistics(intersections, currentTime);
System.out.println();
}
/**
* Utility method to get the configured crossing time for a given {@link VehicleType}.
*
* @param type The type of vehicle.
* @return The crossing time in seconds.
*/
private double getCrossingTime(VehicleType type) {
switch (type) {
case BIKE:
return config.getBikeVehicleCrossingTime();
case LIGHT:
return config.getLightVehicleCrossingTime();
case HEAVY:
return config.getHeavyVehicleCrossingTime();
default:
return 2.0; // Default fallback
}
}
/**
* Prints the final summary of statistics at the end of the simulation.
*/
private void printFinalStatistics() {
System.out.println("\n" + "=".repeat(60));
System.out.println("FINAL SIMULATION STATISTICS");
System.out.println("=".repeat(60));
statisticsCollector.printFinalStatistics(intersections, currentTime);
System.out.println("=".repeat(60));
}
// --- Public Getters ---
/**
* Gets the current simulation time.
* @return The time in virtual seconds.
*/
public double getCurrentTime() {
return currentTime;
}
/**
* Gets a map of all intersections in the simulation.
* Returns a copy to prevent external modification.
* @return A {@link Map} of intersection IDs to {@link Intersection} objects.
*/
public Map<String, Intersection> getIntersections() {
return new HashMap<>(intersections);
}
/**
* Gets the statistics collector instance.
* @return The {@link StatisticsCollector}.
*/
public StatisticsCollector getStatisticsCollector() {
return statisticsCollector;
}
}

View File

@@ -3,17 +3,52 @@ package sd.model;
import java.io.Serializable;
/**
* Represents an event in the discrete event simulation.
* Events are ordered by timestamp for sequential processing.
* Represents a single event in the discrete event simulation.
* * An Event is the fundamental unit of action in the simulation. It contains:
* - A {@code timestamp} (when the event should occur).
* - A {@link EventType} (what kind of event it is).
* - Associated {@code data} (e.g., the {@link Vehicle} or {@link TrafficLight} involved).
* - An optional {@code location} (e.g., the ID of the {@link Intersection}).
* * Events are {@link Comparable}, allowing them to be sorted in a
* {@link java.util.PriorityQueue}. The primary sorting key is the
* {@code timestamp}. If timestamps are equal, {@code EventType} is used
* as a tie-breaker to ensure a consistent, deterministic order.
* * Implements {@link Serializable} so events could (in theory) be sent
* across a network in a distributed simulation.
*/
public class Event implements Comparable<Event>, Serializable {
private static final long serialVersionUID = 1L;
private final double timestamp; // Time when the event occurs
private final EventType type;
private final Object data; // Data associated with the event (e.g., Vehicle, traffic light id, etc.)
private final String location; // Intersection or location where the event occurs
/**
* The simulation time (in seconds) when this event is scheduled to occur.
*/
private final double timestamp;
/**
* The type of event (e.g., VEHICLE_ARRIVAL, TRAFFIC_LIGHT_CHANGE).
*/
private final EventType type;
/**
* The data payload associated with this event.
* This could be a {@link Vehicle}, {@link TrafficLight}, or null.
*/
private final Object data;
/**
* The ID of the location where the event occurs (e.g., "Cr1").
* Can be null if the event is not location-specific (like VEHICLE_GENERATION).
*/
private final String location;
/**
* Constructs a new Event.
*
* @param timestamp The simulation time when the event occurs.
* @param type The {@link EventType} of the event.
* @param data The associated data (e.g., a Vehicle object).
* @param location The ID of the location (e.g., an Intersection ID).
*/
public Event(double timestamp, EventType type, Object data, String location) {
this.timestamp = timestamp;
this.type = type;
@@ -21,38 +56,73 @@ public class Event implements Comparable<Event>, Serializable {
this.location = location;
}
/**
* Convenience constructor for an Event without a specific location.
*
* @param timestamp The simulation time when the event occurs.
* @param type The {@link EventType} of the event.
* @param data The associated data (e.g., a Vehicle object).
*/
public Event(double timestamp, EventType type, Object data) {
this(timestamp, type, data, null);
}
/**
* Compares this event to another event for ordering.
* * Events are ordered primarily by {@link #timestamp} (ascending).
* If timestamps are identical, they are ordered by {@link #type} (alphabetical)
* to provide a stable, deterministic tie-breaking mechanism.
*
* @param other The other Event to compare against.
* @return A negative integer if this event comes before {@code other},
* zero if they are "equal" in sorting (though this is rare),
* or a positive integer if this event comes after {@code other}.
*/
@Override
public int compareTo(Event other) {
// Sort by timestamp (earlier events have priority)
// Primary sort: timestamp (earlier events come first)
int cmp = Double.compare(this.timestamp, other.timestamp);
if (cmp == 0) {
// If timestamps are equal, sort by event type
// Tie-breaker: event type (ensures deterministic order)
return this.type.compareTo(other.type);
}
return cmp;
}
// Getters
// --- Getters ---
/**
* @return The simulation time when the event occurs.
*/
public double getTimestamp() {
return timestamp;
}
/**
* @return The {@link EventType} of the event.
*/
public EventType getType() {
return type;
}
/**
* @return The data payload (e.g., {@link Vehicle}, {@link TrafficLight}).
* The caller must cast this to the expected type.
*/
public Object getData() {
return data;
}
/**
* @return The location ID (e.g., "Cr1"), or null if not applicable.
*/
public String getLocation() {
return location;
}
/**
* @return A string representation of the event for logging.
*/
@Override
public String toString() {
return String.format("Event{t=%.2f, type=%s, loc=%s}",

View File

@@ -1,13 +1,45 @@
package sd.model;
/**
* Enumeration representing event types in the simulation.
* Enumeration representing all possible event types in the discrete event simulation.
* These types are used by the {@link sd.engine.SimulationEngine} to determine
* how to process a given {@link Event}.
*/
public enum EventType {
VEHICLE_ARRIVAL, // Vehicle arrives at an intersection
TRAFFIC_LIGHT_CHANGE, // Traffic light changes state (green/red)
CROSSING_START, // Vehicle starts crossing the intersection
CROSSING_END, // Vehicle finishes crossing
VEHICLE_GENERATION, // New vehicle is generated in the system
STATISTICS_UPDATE // Time to send statistics to dashboard
/**
* Fired when a {@link Vehicle} arrives at an {@link Intersection}.
* Data: {@link Vehicle}, Location: Intersection ID
*/
VEHICLE_ARRIVAL,
/**
* Fired when a {@link TrafficLight} is scheduled to change its state.
* Data: {@link TrafficLight}, Location: Intersection ID
*/
TRAFFIC_LIGHT_CHANGE,
/**
* Fired when a {@link Vehicle} begins to cross an {@link Intersection}.
* Data: {@link Vehicle}, Location: Intersection ID
*/
CROSSING_START,
/**
* Fired when a {@link Vehicle} finishes crossing an {@link Intersection}.
* Data: {@link Vehicle}, Location: Intersection ID
*/
CROSSING_END,
/**
* Fired when a new {@link Vehicle} should be created and added to the system.
* Data: null, Location: null
*/
VEHICLE_GENERATION,
/**
* Fired periodically to trigger the printing or sending of simulation statistics.
* Data: null, Location: null
*/
STATISTICS_UPDATE
}

View File

@@ -7,22 +7,65 @@ import java.util.Map;
/**
* Represents an intersection in the traffic simulation.
*
* Each intersection coordinates multiple traffic lights - one for each direction -
* and handles routing vehicles based on their next destination.
* * An Intersection acts as a central hub. It does not control logic itself,
* but it *owns* and *manages* a set of {@link TrafficLight} objects.
* * Its primary responsibilities are:
* 1. Holding a {@link TrafficLight} for each direction ("North", "East", etc.).
* 2. Maintaining a {@code routing} table that maps a vehicle's *next*
* destination (e.g., "Cr3") to a specific *direction* at *this*
* intersection (e.g., "East").
* 3. Receiving incoming vehicles and placing them in the correct
* traffic light's queue based on the routing table.
* 4. Tracking aggregate statistics for all traffic passing through it.
*/
public class Intersection {
// Identity and configuration
private final String id; // ex. "Cr1", "Cr2"
private final Map<String, TrafficLight> trafficLights; // direction -> light
private final Map<String, String> routing; // destination -> direction
// --- Identity and configuration ---
// Stats
/**
* Unique identifier for the intersection (e.g., "Cr1", "Cr2").
*/
private final String id;
/**
* A map holding all traffic lights managed by this intersection.
* Key: Direction (String, e.g., "North", "East").
* Value: The {@link TrafficLight} object for that direction.
*/
private final Map<String, TrafficLight> trafficLights;
/**
* The routing table for this intersection.
* Key: The *next* destination ID (String, e.g., "Cr3", "S" for exit).
* Value: The *direction* (String, e.g., "East") a vehicle must take
* at *this* intersection to reach that destination.
*/
private final Map<String, String> routing;
// --- Statistics ---
/**
* Total number of vehicles that have been received by this intersection.
*/
private int totalVehiclesReceived;
/**
* Total number of vehicles that have successfully passed through (sent from) this intersection.
*/
private int totalVehiclesSent;
/**
* A running average of the waiting time for vehicles at this intersection.
* Note: This calculation might be simplified.
*/
private double averageWaitingTime;
/**
* Constructs a new Intersection with a given ID.
* Initializes empty maps for traffic lights and routing.
*
* @param id The unique identifier for this intersection (e.g., "Cr1").
*/
public Intersection(String id) {
this.id = id;
this.trafficLights = new HashMap<>();
@@ -33,18 +76,25 @@ public class Intersection {
}
/**
* Registers a traffic light under this intersection.
* The light is identified by its direction (ex., "North", "East").
* Registers a new {@link TrafficLight} with this intersection.
* The light is mapped by its direction.
*
* @param trafficLight The {@link TrafficLight} object to add.
*/
public void addTrafficLight(TrafficLight trafficLight) {
trafficLights.put(trafficLight.getDirection(), trafficLight);
}
/**
* Defines how vehicles should be routed through this intersection.
* Defines a routing rule for this intersection.
* * This method builds the routing table. For example, calling
* {@code configureRoute("Cr3", "East")} means "Any vehicle
* arriving here whose next destination is 'Cr3' should be sent to
* the 'East' traffic light queue."
*
* @param nextDestination The next intersection or exit on the vehicle's route
* @param direction The direction (traffic light) vehicles should take
* @param nextDestination The ID of the *next* intersection or exit (e.g., "Cr3", "S").
* @param direction The direction (and thus, the traffic light)
* at *this* intersection to use (e.g., "East").
*/
public void configureRoute(String nextDestination, String direction) {
routing.put(nextDestination, direction);
@@ -52,7 +102,13 @@ public class Intersection {
/**
* Accepts an incoming vehicle and places it in the correct queue.
* If the route or traffic light can't be found, logs an error.
* * This method:
* 1. Increments the {@link #totalVehiclesReceived} counter.
* 2. Gets the vehicle's *next* destination (from {@link Vehicle#getCurrentDestination()}).
* 3. Uses the {@link #routing} map to find the correct *direction* for that destination.
* 4. Adds the vehicle to the queue of the {@link TrafficLight} for that direction.
*
* @param vehicle The {@link Vehicle} arriving at the intersection.
*/
public void receiveVehicle(Vehicle vehicle) {
totalVehiclesReceived++;
@@ -61,27 +117,49 @@ public class Intersection {
String direction = routing.get(nextDestination);
if (direction != null && trafficLights.containsKey(direction)) {
// Found a valid route and light, add vehicle to the queue
trafficLights.get(direction).addVehicle(vehicle);
} else {
// Routing error: No rule for this destination or no light for that direction
System.err.printf(
"Routing error: could not place vehicle %s (destination: %s)%n",
vehicle.getId(), nextDestination
"Routing error at %s: could not place vehicle %s (destination: %s, found direction: %s)%n",
this.id, vehicle.getId(), nextDestination, direction
);
}
}
/** Returns the traffic light controlling the given direction, if any. */
/**
* Returns the traffic light controlling the given direction.
*
* @param direction The direction (e.g., "North").
* @return The {@link TrafficLight} object, or null if no light exists
* for that direction.
*/
public TrafficLight getTrafficLight(String direction) {
return trafficLights.get(direction);
}
/** Returns all traffic lights belonging to this intersection. */
/**
* Returns a list of all traffic lights managed by this intersection.
*
* @return A new {@link List} containing all {@link TrafficLight} objects.
*/
public List<TrafficLight> getTrafficLights() {
// Return a copy to prevent external modification of the internal map's values
return new ArrayList<>(trafficLights.values());
}
/** Returns the total number of vehicles currently queued across all directions. */
/**
* Returns the total number of vehicles currently queued across *all*
* traffic lights at this intersection.
*
* @return The sum of all queue sizes.
*/
public int getTotalQueueSize() {
// Uses Java Stream API:
// 1. trafficLights.values().stream() - Get a stream of TrafficLight objects
// 2. .mapToInt(TrafficLight::getQueueSize) - Convert each light to its queue size (an int)
// 3. .sum() - Sum all the integers
return trafficLights.values().stream()
.mapToInt(TrafficLight::getQueueSize)
.sum();
@@ -89,35 +167,68 @@ public class Intersection {
// --- Stats and getters ---
/**
* @return The unique ID of this intersection.
*/
public String getId() {
return id;
}
/**
* @return The total number of vehicles that have arrived at this intersection.
*/
public int getTotalVehiclesReceived() {
return totalVehiclesReceived;
}
/**
* @return The total number of vehicles that have successfully
* departed from this intersection.
*/
public int getTotalVehiclesSent() {
return totalVehiclesSent;
}
/**
* Increments the counter for vehicles that have successfully departed.
* This is typically called by the {@link sd.engine.SimulationEngine}
* after a vehicle finishes crossing.
*/
public void incrementVehiclesSent() {
totalVehiclesSent++;
}
/**
* @return The running average of vehicle waiting time at this intersection.
*/
public double getAverageWaitingTime() {
return averageWaitingTime;
}
/**
* Updates the running average waiting time with a new sample.
* Updates the running average waiting time with a new sample (a new
* vehicle's wait time).
* * Uses an incremental/weighted average formula:
* NewAvg = (OldAvg * (N-1) + NewValue) / N
* where N is the total number of vehicles sent.
*
* @param newTime The waiting time (in seconds) of the vehicle that just
* departed.
*/
public void updateAverageWaitingTime(double newTime) {
// Weighted incremental average (avoids recalculating from scratch)
// Avoid division by zero if this is called before any vehicle is sent
if (totalVehiclesSent > 0) {
averageWaitingTime = (averageWaitingTime * (totalVehiclesSent - 1) + newTime)
/ totalVehiclesSent;
} else if (totalVehiclesSent == 1) {
// This is the first vehicle
averageWaitingTime = newTime;
}
}
/**
* @return A string summary of the intersection's current state.
*/
@Override
public String toString() {
return String.format(

View File

@@ -8,39 +8,107 @@ import java.util.concurrent.locks.ReentrantLock;
/**
* Represents a single traffic light controlling one direction at an intersection.
*
* Each light maintains its own queue of vehicles and alternates between
* green and red states. It's designed to be thread-safe (maybe...), so multiple
* threads (like vehicles or controllers) can safely interact with it.
* * Each light maintains its own queue of {@link Vehicle} objects and
* alternates between {@link TrafficLightState#GREEN} and
* {@link TrafficLightState#RED} states.
* * This class is designed to be thread-safe for a potential concurrent
* simulation (though the current engine {@link sd.engine.SimulationEngine}
* is single-threaded). It uses a {@link ReentrantLock} to protect its
* internal state (the queue and the light state) from simultaneous access.
* * The {@link Condition} variables ({@code vehicleAdded}, {@code lightGreen})
* are included for a concurrent model where:
* - A "vehicle" thread might wait on {@code lightGreen} until the light changes.
* - A "controller" thread might wait on {@code vehicleAdded} to know when to
* process a queue.
* (Note: These Conditions are *not* used by the current discrete-event engine).
*/
public class TrafficLight {
// Identity and configuration
private final String id; // ex. "Cr1-N"
private final String direction; // ex. "North", "South", etc.
// --- Identity and configuration ---
/**
* Unique identifier for the light (e.g., "Cr1-N").
*/
private final String id;
/**
* The direction this light controls (e.g., "North", "South").
*/
private final String direction;
/**
* The current state of the light (GREEN or RED).
*/
private TrafficLightState state;
// Vehicle management
// --- Vehicle management ---
/**
* The queue of vehicles waiting at this light.
* {@link LinkedList} is used as it's a standard {@link Queue} implementation.
*/
private final Queue<Vehicle> queue;
// Synchronization primitives
// --- Synchronization primitives (for thread-safety) ---
/**
* A lock to protect all mutable state ({@link #queue} and {@link #state})
* from concurrent access. Any method reading or writing these fields
* *must* acquire this lock first.
*/
private final Lock lock;
/**
* A condition variable for a potential concurrent model.
* It could be used to signal threads (e.g., a controller) that
* a new vehicle has been added to the queue.
* (Not used in the current discrete-event engine).
*/
private final Condition vehicleAdded;
/**
* A condition variable for a potential concurrent model.
* It could be used to signal waiting vehicle threads that the
* light has just turned GREEN.
* (Not used in the current discrete-event engine).
*/
private final Condition lightGreen;
// Timing configuration (seconds)
// --- Timing configuration ---
/**
* The duration (in seconds) this light stays GREEN.
*/
private double greenTime;
/**
* The duration (in seconds) this light stays RED.
*/
private double redTime;
// Basic stats
// --- Statistics ---
/**
* Counter for the total number of vehicles that have
* been dequeued (processed) by this light.
*/
private int totalVehiclesProcessed;
/**
* Constructs a new TrafficLight.
*
* @param id The unique ID (e.g., "Cr1-N").
* @param direction The direction (e.g., "North").
* @param greenTime The duration of the GREEN state in seconds.
* @param redTime The duration of the RED state in seconds.
*/
public TrafficLight(String id, String direction, double greenTime, double redTime) {
this.id = id;
this.direction = direction;
this.state = TrafficLightState.RED;
this.state = TrafficLightState.RED; // All lights start RED
this.queue = new LinkedList<>();
// Initialize synchronization objects
this.lock = new ReentrantLock();
this.vehicleAdded = lock.newCondition();
this.lightGreen = lock.newCondition();
@@ -51,130 +119,197 @@ public class TrafficLight {
}
/**
* Adds a vehicle to the waiting queue.
* Signals any waiting threads that a new vehicle has arrived.
* Adds a vehicle to the *end* of the waiting queue.
* This method is thread-safe.
*
* @param vehicle The {@link Vehicle} to add.
*/
public void addVehicle(Vehicle vehicle) {
lock.lock();
lock.lock(); // Acquire the lock
try {
queue.offer(vehicle);
vehicleAdded.signalAll();
queue.offer(vehicle); // Add vehicle to queue
vehicleAdded.signalAll(); // Signal (for concurrent models)
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
/**
* Attempts to let one vehicle pass through.
* Only works if the light is green; otherwise returns null.
* Removes and returns the {@link Vehicle} from the *front* of the queue.
* * This only succeeds if:
* 1. The light's state is {@link TrafficLightState#GREEN}.
* 2. The queue is not empty.
* * If these conditions are not met, it returns {@code null}.
* This method is thread-safe.
*
* @return The {@link Vehicle} at the front of the queue, or {@code null}
* if the light is RED or the queue is empty.
*/
public Vehicle removeVehicle() {
lock.lock();
lock.lock(); // Acquire the lock
try {
if (state == TrafficLightState.GREEN && !queue.isEmpty()) {
Vehicle vehicle = queue.poll();
Vehicle vehicle = queue.poll(); // Remove vehicle from queue
if (vehicle != null) {
totalVehiclesProcessed++;
}
return vehicle;
}
return null;
return null; // Light is RED or queue is empty
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
/**
* Changes the lights state (ex., RED -> GREEN).
* When the light turns green, waiting threads are notified.
* ¯\_(ツ)_/¯
* Changes the lights state (e.g., RED -> GREEN).
* If the new state is GREEN, it signals any waiting threads
* (for a potential concurrent model).
* This method is thread-safe.
*
* @param newState The {@link TrafficLightState} to set.
*/
public void changeState(TrafficLightState newState) {
lock.lock();
lock.lock(); // Acquire the lock
try {
this.state = newState;
if (newState == TrafficLightState.GREEN) {
lightGreen.signalAll();
lightGreen.signalAll(); // Signal (for concurrent models)
}
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
/** Returns how many vehicles are currently queued. */
/**
* Returns how many vehicles are currently in the queue.
* This method is thread-safe.
* * @return The size of the queue.
*/
public int getQueueSize() {
lock.lock();
lock.lock(); // Acquire the lock
try {
return queue.size();
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
/** Checks whether there are no vehicles waiting. */
/**
* Checks whether the queue is empty.
* This method is thread-safe.
*
* @return {@code true} if the queue has no vehicles, {@code false} otherwise.
*/
public boolean isQueueEmpty() {
lock.lock();
lock.lock(); // Acquire the lock
try {
return queue.isEmpty();
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
// --- Getters & Setters ---
/**
* @return The unique ID of this light (e.g., "Cr1-N").
*/
public String getId() {
return id;
}
/**
* @return The direction this light controls (e.g., "North").
*/
public String getDirection() {
return direction;
}
/**
* Gets the current state of the light (GREEN or RED).
* This method is thread-safe.
*
* @return The current {@link TrafficLightState}.
*/
public TrafficLightState getState() {
lock.lock();
lock.lock(); // Acquire the lock
try {
return state;
} finally {
lock.unlock();
lock.unlock(); // Always release the lock
}
}
/**
* @return The configured GREEN light duration in seconds.
*/
public double getGreenTime() {
return greenTime;
}
/**
* Sets the GREEN light duration.
* @param greenTime The new duration in seconds.
*/
public void setGreenTime(double greenTime) {
this.greenTime = greenTime;
}
/**
* @return The configured RED light duration in seconds.
*/
public double getRedTime() {
return redTime;
}
/**
* Sets the RED light duration.
* @param redTime The new duration in seconds.
*/
public void setRedTime(double redTime) {
this.redTime = redTime;
}
/**
* @return The total number of vehicles processed (dequeued) by this light.
*/
public int getTotalVehiclesProcessed() {
// Note: This read is not locked, assuming it's okay
// for it to be "eventually consistent" for stats.
// For strict accuracy, it should also be locked.
return totalVehiclesProcessed;
}
/**
* @return The {@link Lock} object for advanced synchronization.
*/
public Lock getLock() {
return lock;
}
/**
* @return The {@link Condition} for vehicle additions.
*/
public Condition getVehicleAdded() {
return vehicleAdded;
}
/**
* @return The {@link Condition} for the light turning green.
*/
public Condition getLightGreen() {
return lightGreen;
}
/**
* @return A string summary of the light's current state.
*/
@Override
public String toString() {
return String.format(
"TrafficLight{id='%s', direction='%s', state=%s, queueSize=%d}",
id, direction, state, getQueueSize()
id, direction, getState(), getQueueSize() // Use getters for thread-safety
);
}
}

View File

@@ -1,9 +1,17 @@
package sd.model;
/**
* Enumeration representing the state of a traffic light.
* Enumeration representing the two possible states of a {@link TrafficLight}.
*/
public enum TrafficLightState {
GREEN, // Allows passage
RED // Blocks passage
/**
* The light is GREEN, allowing vehicles to pass (be dequeued).
*/
GREEN,
/**
* The light is RED, blocking vehicles (they remain in the queue).
*/
RED
}

View File

@@ -7,39 +7,91 @@ import java.util.List;
/**
* Represents a single vehicle moving through the simulation.
*
* Each vehicle has a route - a sequence of intersections it will pass through -
* and keeps track of how long it has waited and traveled overall.
*
* Serializable so it can be sent between processes or nodes over sockets. type shit
* This class is a data object that holds the state of a vehicle, including:
* - Its unique ID, type, and entry time.
* - Its complete, pre-determined {@code route} (a list of intersection IDs).
* - Its current position in the route ({@code currentRouteIndex}).
* - Metrics for total time spent waiting at red lights and time spent crossing.
* * This object is passed around the simulation, primarily inside {@link Event}
* payloads and stored in {@link TrafficLight} queues.
* * Implements {@link Serializable} so it can be sent between processes
* or nodes (e.g., over a socket in a distributed version of the simulation).
*/
public class Vehicle implements Serializable {
private static final long serialVersionUID = 1L;
// Identity and configuration
// --- Identity and configuration ---
/**
* Unique identifier for the vehicle (e.g., "V1", "V2").
*/
private final String id;
/**
* The type of vehicle (BIKE, LIGHT, HEAVY).
*/
private final VehicleType type;
private final double entryTime; // When it entered the system
private final List<String> route; // ex., ["Cr1", "Cr3", "S"]
private int currentRouteIndex; // Current position in the route
// Metrics
private double totalWaitingTime; // Total time spent waiting at red lights
private double totalCrossingTime; // Time spent actually moving between intersections
/**
* The simulation time (in seconds) when the vehicle was generated.
*/
private final double entryTime;
/**
* The complete, ordered list of destinations (intersection IDs and the
* final exit "S"). Example: ["Cr1", "Cr3", "S"].
*/
private final List<String> route;
/**
* An index that tracks the vehicle's progress along its {@link #route}.
* {@code route.get(currentRouteIndex)} is the vehicle's *current*
* destination (i.e., the one it is traveling *towards* or *arriving at*).
*/
private int currentRouteIndex;
// --- Metrics ---
/**
* The total accumulated time (in seconds) this vehicle has spent
* waiting at red lights.
*/
private double totalWaitingTime;
/**
* The total accumulated time (in seconds) this vehicle has spent
* actively crossing intersections.
*/
private double totalCrossingTime;
/**
* Constructs a new Vehicle.
*
* @param id The unique ID for the vehicle.
* @param type The {@link VehicleType}.
* @param entryTime The simulation time when the vehicle is created.
* @param route The complete list of destination IDs (e.t., ["Cr1", "Cr2", "S"]).
*/
public Vehicle(String id, VehicleType type, double entryTime, List<String> route) {
this.id = id;
this.type = type;
this.entryTime = entryTime;
// Create a copy of the route list to ensure immutability
this.route = new ArrayList<>(route);
this.currentRouteIndex = 0;
this.currentRouteIndex = 0; // Starts at the first destination
this.totalWaitingTime = 0.0;
this.totalCrossingTime = 0.0;
}
/**
* Moves the vehicle to the next stop in its route.
* Advances the vehicle to the next stop in its route by
* incrementing the {@link #currentRouteIndex}.
* * This is typically called *after* a vehicle *arrives* at an intersection,
* to set its *next* destination before it is queued.
*
* @return true if there are still destinations ahead, false if the route is finished
* @return {@code true} if there is still at least one more destination
* in the route, {@code false} if the vehicle has passed its
* final destination.
*/
public boolean advanceRoute() {
currentRouteIndex++;
@@ -47,66 +99,115 @@ public class Vehicle implements Serializable {
}
/**
* Gets the current destination (the next intersection or exit).
* Returns null if the route is already complete.
* Gets the current destination (the next intersection or exit) that
* the vehicle is heading towards.
*
* @return The ID of the current destination (e.g., "Cr1"), or
* {@code null} if the route is complete.
*/
public String getCurrentDestination() {
return (currentRouteIndex < route.size()) ? route.get(currentRouteIndex) : null;
}
/** Returns true if the vehicle has completed its entire route. */
/**
* Checks if the vehicle has completed its entire route.
*
* @return {@code true} if the route index is at or past the end
* of the route list, {@code false} otherwise.
*/
public boolean hasReachedEnd() {
return currentRouteIndex >= route.size();
}
// --- Getters and metrics management ---
/**
* @return The vehicle's unique ID.
*/
public String getId() {
return id;
}
/**
* @return The vehicle's {@link VehicleType}.
*/
public VehicleType getType() {
return type;
}
/**
* @return The simulation time when the vehicle entered the system.
*/
public double getEntryTime() {
return entryTime;
}
/**
* @return A *copy* of the vehicle's complete route.
*/
public List<String> getRoute() {
// Return a copy to prevent external modification
return new ArrayList<>(route);
}
/**
* @return The current index pointing to the vehicle's destination in its route list.
*/
public int getCurrentRouteIndex() {
return currentRouteIndex;
}
/**
* @return The total accumulated waiting time in seconds.
*/
public double getTotalWaitingTime() {
return totalWaitingTime;
}
/**
* Adds a duration to the vehicle's total waiting time.
* This is called by the simulation engine when a vehicle
* starts crossing an intersection.
*
* @param time The duration (in seconds) to add.
*/
public void addWaitingTime(double time) {
totalWaitingTime += time;
}
/**
* @return The total accumulated crossing time in seconds.
*/
public double getTotalCrossingTime() {
return totalCrossingTime;
}
/**
* Adds a duration to the vehicle's total crossing time.
* This is called by the simulation engine when a vehicle
* finishes crossing an intersection.
*
* @param time The duration (in seconds) to add.
*/
public void addCrossingTime(double time) {
totalCrossingTime += time;
}
/**
* Calculates how long the vehicle has been in the system so far.
* Calculates the vehicle's total time spent in the system so far.
* This is a "live" calculation.
*
* @param currentTime the current simulation time
* @return total elapsed time since the vehicle entered
* @param currentTime The current simulation time.
* @return The total elapsed time (in seconds) since the vehicle
* was generated ({@code currentTime - entryTime}).
*/
public double getTotalTravelTime(double currentTime) {
return currentTime - entryTime;
}
/**
* @return A string summary of the vehicle's current state.
*/
@Override
public String toString() {
return String.format(

View File

@@ -1,10 +1,27 @@
package sd.model;
/**
* Enumeration representing vehicle types in the simulation.
* Enumeration representing the different types of vehicles in the simulation.
* Each type can have different properties, such as crossing time
* and generation probability, defined in {@link sd.config.SimulationConfig}.
*/
public enum VehicleType {
BIKE, // Motorcycle
LIGHT, // Light vehicle (car)
HEAVY // Heavy vehicle (truck, bus)
/**
* A bike or motorcycle.
* Typically has a short crossing time.
*/
BIKE,
/**
* A standard light vehicle, such as a car.
* This is usually the most common type.
*/
LIGHT,
/**
* A heavy vehicle, such as a truck or bus.
* Typically has a long crossing time.
*/
HEAVY
}

View File

@@ -4,44 +4,71 @@ import java.util.Random;
/**
* Utility class for generating random values used throughout the simulation.
*
* Includes helpers for exponential distributions (for vehicle arrivals),
* uniform randoms, and probability-based decisions.
* * Provides static methods for:
* - Generating exponentially distributed intervals (for Poisson processes).
* - Generating random integers and doubles in a range.
* - Making decisions based on probability.
* - Choosing random elements from an array.
* * It uses a single, static {@link Random} instance.
*/
public class RandomGenerator {
/**
* The single, shared Random instance for the entire simulation.
*/
private static final Random random = new Random();
/**
* Returns a random time interval that follows an exponential distribution.
* * This is a key component for modeling a Poisson process, where the
* *inter-arrival times* (time between events) are exponentially distributed.
* The formula used is the inverse transform sampling method:
* {@code Time = -ln(1 - U) / λ}
* where U is a uniform random number [0, 1) and λ (lambda) is the
* average arrival rate.
*
* Useful for modeling inter-arrival times in a Poisson process.
*
* @param lambda the arrival rate (λ)
* @return the time interval until the next arrival
* @param lambda The average arrival rate (λ) (e.g., 0.5 vehicles per second).
* @return The time interval (in seconds) until the next arrival.
*/
public static double generateExponentialInterval(double lambda) {
// Math.log is the natural logarithm (ln)
// random.nextDouble() returns a value in [0.0, 1.0)
return Math.log(1 - random.nextDouble()) / -lambda;
}
/**
* Returns a random integer between {@code min} and {@code max}, inclusive.
*
* @param min The minimum possible value.
* @param max The maximum possible value.
* @return A random integer in the range [min, max].
*/
public static int generateRandomInt(int min, int max) {
// random.nextInt(N) returns a value from 0 to N-1
// (max - min + 1) is the total number of integers in the range
// + min offsets the range
return random.nextInt(max - min + 1) + min;
}
/**
* Returns a random double between {@code min} (inclusive) and {@code max} (exclusive).
*
* @param min The minimum possible value.
* @param max The maximum possible value.
* @return A random double in the range [min, max).
*/
public static double generateRandomDouble(double min, double max) {
return min + (max - min) * random.nextDouble();
}
/**
* Returns {@code true} with the given probability.
* Returns {@code true} with a given probability.
* * This is useful for making weighted decisions. For example,
* {@code occursWithProbability(0.3)} will return {@code true}
* approximately 30% of the time.
*
* @param probability a value between 0.0 and 1.0
* @param probability A value between 0.0 (never) and 1.0 (always).
* @return {@code true} or {@code false}, based on the probability.
*/
public static boolean occursWithProbability(double probability) {
return random.nextDouble() < probability;
@@ -50,17 +77,25 @@ public class RandomGenerator {
/**
* Picks a random element from the given array.
*
* @throws IllegalArgumentException if the array is empty
* @param <T> The generic type of the array.
* @param array The array to choose from.
* @return A randomly selected element from the array.
* @throws IllegalArgumentException if the array is null or empty.
*/
public static <T> T chooseRandom(T[] array) {
if (array.length == 0) {
throw new IllegalArgumentException("Array cannot be empty.");
if (array == null || array.length == 0) {
throw new IllegalArgumentException("Array cannot be null or empty.");
}
return array[random.nextInt(array.length)];
}
/**
* Sets the random generators seed, allowing reproducible results.
* Sets the seed of the shared random number generator.
* This is extremely useful for debugging and testing, as it allows
* the simulation to be run multiple times with the *exact same*
* sequence of "random" events, making the results reproducible.
*
* @param seed The seed to use.
*/
public static void setSeed(long seed) {
random.setSeed(seed);

View File

@@ -0,0 +1,379 @@
package sd.util;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import sd.config.SimulationConfig;
import sd.model.Intersection;
import sd.model.Vehicle;
import sd.model.VehicleType;
/**
* Collects, manages, and reports statistics throughout the simulation.
* * This class acts as the central bookkeeper for simulation metrics. It tracks:
* - Overall system statistics (total vehicles, completion time, wait time).
* - Per-vehicle-type statistics (counts, average wait time by type).
* - Per-intersection statistics (arrivals, departures).
* * It also maintains "in-flight" data, such as the arrival time of a
* vehicle at its *current* intersection, which is necessary to
* calculate waiting time when the vehicle later departs.
*/
public class StatisticsCollector {
// --- Vehicle tracking (for in-flight vehicles) ---
/**
* Tracks the simulation time when a vehicle arrives at its *current* intersection.
* This is used later to calculate waiting time (Depart_Time - Arrive_Time).
* Key: Vehicle ID (String)
* Value: Arrival Time (Double)
*/
private final Map<String, Double> vehicleArrivalTimes;
/**
* Tracks the sequence of intersections a vehicle has visited.
* Key: Vehicle ID (String)
* Value: List of Intersection IDs (String)
*/
private final Map<String, List<String>> vehicleIntersectionHistory;
// --- Overall system statistics ---
/** Total number of vehicles created by the {@link VehicleGenerator}. */
private int totalVehiclesGenerated;
/** Total number of vehicles that have reached their final destination ("S"). */
private int totalVehiclesCompleted;
/** The sum of all *completed* vehicles' total travel times. Used for averaging. */
private double totalSystemTime;
/** The sum of all *completed* vehicles' total waiting times. Used for averaging. */
private double totalWaitingTime;
// --- Per-vehicle-type statistics ---
/**
* Tracks the total number of vehicles generated, broken down by type.
* Key: {@link VehicleType}
* Value: Count (Integer)
*/
private final Map<VehicleType, Integer> vehicleTypeCount;
/**
* Tracks the total waiting time, broken down by vehicle type.
* Key: {@link VehicleType}
* Value: Total Wait Time (Double)
*/
private final Map<VehicleType, Double> vehicleTypeWaitTime;
// --- Per-intersection statistics ---
/**
* A map to hold statistics objects for each intersection.
* Key: Intersection ID (String)
* Value: {@link IntersectionStats} object
*/
private final Map<String, IntersectionStats> intersectionStats;
/**
* Constructs a new StatisticsCollector.
* Initializes all maps and counters.
*
* @param config The {@link SimulationConfig} (not currently used, but
* could be for configuration-dependent stats).
*/
public StatisticsCollector(SimulationConfig config) {
this.vehicleArrivalTimes = new HashMap<>();
this.vehicleIntersectionHistory = new HashMap<>();
this.totalVehiclesGenerated = 0;
this.totalVehiclesCompleted = 0;
this.totalSystemTime = 0.0;
this.totalWaitingTime = 0.0;
this.vehicleTypeCount = new HashMap<>();
this.vehicleTypeWaitTime = new HashMap<>();
this.intersectionStats = new HashMap<>();
// Initialize vehicle type counters to 0
for (VehicleType type : VehicleType.values()) {
vehicleTypeCount.put(type, 0);
vehicleTypeWaitTime.put(type, 0.0);
}
}
/**
* Records that a new vehicle has been generated.
* This is called by the {@link sd.engine.SimulationEngine}
* during a {@code VEHICLE_GENERATION} event.
*
* @param vehicle The {@link Vehicle} that was just created.
* @param currentTime The simulation time of the event.
*/
public void recordVehicleGeneration(Vehicle vehicle, double currentTime) {
totalVehiclesGenerated++;
// Track by vehicle type
VehicleType type = vehicle.getType();
vehicleTypeCount.put(type, vehicleTypeCount.get(type) + 1);
// Initialize history tracking for this vehicle
vehicleIntersectionHistory.put(vehicle.getId(), new ArrayList<>());
}
/**
* Records that a vehicle has arrived at an intersection queue.
* This is called by the {@link sd.engine.SimulationEngine}
* during a {@code VEHICLE_ARRIVAL} event.
*
* @param vehicle The {@link Vehicle} that arrived.
* @param intersectionId The ID of the intersection it arrived at.
* @param currentTime The simulation time of the arrival.
*/
public void recordVehicleArrival(Vehicle vehicle, String intersectionId, double currentTime) {
// Store arrival time - this is the "start waiting" time
vehicleArrivalTimes.put(vehicle.getId(), currentTime);
// Track intersection history
List<String> history = vehicleIntersectionHistory.get(vehicle.getId());
if (history != null) {
history.add(intersectionId);
}
// Update per-intersection statistics
getOrCreateIntersectionStats(intersectionId).recordArrival();
}
/**
* Records that a vehicle has completed its route and exited the system.
* This is where final metrics for the vehicle are aggregated.
* This is called by the {@link sd.engine.SimulationEngine}
* when a vehicle reaches destination "S".
*
* @param vehicle The {@link Vehicle} that is exiting.
* @param currentTime The simulation time of the exit.
*/
public void recordVehicleExit(Vehicle vehicle, double currentTime) {
totalVehiclesCompleted++;
// Calculate and aggregate total system time
double systemTime = vehicle.getTotalTravelTime(currentTime);
totalSystemTime += systemTime;
// Aggregate waiting time
double waitTime = vehicle.getTotalWaitingTime();
totalWaitingTime += waitTime;
// Aggregate waiting time by vehicle type
VehicleType type = vehicle.getType();
vehicleTypeWaitTime.put(type, vehicleTypeWaitTime.get(type) + waitTime);
// Clean up tracking maps to save memory
vehicleArrivalTimes.remove(vehicle.getId());
vehicleIntersectionHistory.remove(vehicle.getId());
}
/**
* Gets the time a vehicle arrived at its *current* intersection.
* This is used by the {@link sd.engine.SimulationEngine} to calculate
* wait time just before the vehicle crosses.
*
* @param vehicle The {@link Vehicle} to check.
* @return The arrival time, or 0.0 if not found.
*/
public double getArrivalTime(Vehicle vehicle) {
return vehicleArrivalTimes.getOrDefault(vehicle.getId(), 0.0);
}
/**
* Prints a "snapshot" of the current simulation statistics.
* This is called periodically by the {@link sd.engine.SimulationEngine}
* during a {@code STATISTICS_UPDATE} event.
*
* @param intersections A map of all intersections (to get queue data).
* @param currentTime The current simulation time.
*/
public void printCurrentStatistics(Map<String, Intersection> intersections, double currentTime) {
System.out.printf("--- Statistics at t=%.2f ---%n", currentTime);
System.out.printf("Vehicles: Generated=%d, Completed=%d, In-System=%d%n",
totalVehiclesGenerated,
totalVehiclesCompleted,
totalVehiclesGenerated - totalVehiclesCompleted);
if (totalVehiclesCompleted > 0) {
System.out.printf("Average System Time (so far): %.2fs%n", totalSystemTime / totalVehiclesCompleted);
System.out.printf("Average Waiting Time (so far): %.2fs%n", totalWaitingTime / totalVehiclesCompleted);
}
// Print per-intersection queue sizes
System.out.println("\nIntersection Queues:");
for (Map.Entry<String, Intersection> entry : intersections.entrySet()) {
String id = entry.getKey();
Intersection intersection = entry.getValue();
System.out.printf(" %s: Queue=%d, Received=%d, Sent=%d%n",
id,
intersection.getTotalQueueSize(),
intersection.getTotalVehiclesReceived(),
intersection.getTotalVehiclesSent());
}
}
/**
* Prints the final simulation summary statistics at the end of the run.
*
* @param intersections A map of all intersections.
* @param currentTime The final simulation time.
*/
public void printFinalStatistics(Map<String, Intersection> intersections, double currentTime) {
System.out.println("\n=== SIMULATION SUMMARY ===");
System.out.printf("Duration: %.2f seconds%n", currentTime);
System.out.printf("Total Vehicles Generated: %d%n", totalVehiclesGenerated);
System.out.printf("Total Vehicles Completed: %d%n", totalVehiclesCompleted);
System.out.printf("Vehicles Still in System: %d%n", totalVehiclesGenerated - totalVehiclesCompleted);
// Overall averages
if (totalVehiclesCompleted > 0) {
System.out.printf("%nAVERAGE METRICS (for completed vehicles):%n");
System.out.printf(" System Time: %.2f seconds%n", totalSystemTime / totalVehiclesCompleted);
System.out.printf(" Waiting Time: %.2f seconds%n", totalWaitingTime / totalVehiclesCompleted);
System.out.printf(" Throughput: %.2f vehicles/second%n", totalVehiclesCompleted / currentTime);
}
// Vehicle type breakdown
System.out.println("\nVEHICLE TYPE DISTRIBUTION:");
for (VehicleType type : VehicleType.values()) {
int count = vehicleTypeCount.get(type);
if (count > 0) {
double percentage = (count * 100.0) / totalVehiclesGenerated;
// Calculate avg wait *only* for this type
// This assumes all generated vehicles of this type *completed*
// A more accurate way would be to track completed vehicle types
double avgWait = vehicleTypeWaitTime.get(type) / count;
System.out.printf(" %s: %d (%.1f%%), Avg Wait: %.2fs%n",
type, count, percentage, avgWait);
}
}
// Per-intersection statistics
System.out.println("\nINTERSECTION STATISTICS:");
for (Map.Entry<String, Intersection> entry : intersections.entrySet()) {
String id = entry.getKey();
Intersection intersection = entry.getValue();
System.out.printf(" %s:%n", id);
System.out.printf(" Vehicles Received: %d%n", intersection.getTotalVehiclesReceived());
System.out.printf(" Vehicles Sent: %d%n", intersection.getTotalVehiclesSent());
System.out.printf(" Final Queue Size: %d%n", intersection.getTotalQueueSize());
// Traffic light details
intersection.getTrafficLights().forEach(light -> {
System.out.printf(" Light %s: State=%s, Queue=%d, Processed=%d%n",
light.getDirection(),
light.getState(),
light.getQueueSize(),
light.getTotalVehiclesProcessed());
});
}
// System health indicators
System.out.println("\nSYSTEM HEALTH:");
int totalQueuedVehicles = intersections.values().stream()
.mapToInt(Intersection::getTotalQueueSize)
.sum();
System.out.printf(" Total Queued Vehicles (at end): %d%n", totalQueuedVehicles);
if (totalVehiclesGenerated > 0) {
double completionRate = (totalVehiclesCompleted * 100.0) / totalVehiclesGenerated;
System.out.printf(" Completion Rate: %.1f%%%n", completionRate);
}
}
/**
* Gets or creates the statistics object for a given intersection.
* Uses {@code computeIfAbsent} for efficient, thread-safe-like instantiation.
*
* @param intersectionId The ID of the intersection.
* @return The {@link IntersectionStats} object for that ID.
*/
private IntersectionStats getOrCreateIntersectionStats(String intersectionId) {
// If 'intersectionId' is not in the map, create a new IntersectionStats()
// and put it in the map, then return it.
// Otherwise, just return the one that's already there.
return intersectionStats.computeIfAbsent(intersectionId, k -> new IntersectionStats());
}
/**
* Inner class to track per-intersection statistics.
* This is a simple data holder.
*/
private static class IntersectionStats {
private int totalArrivals;
private int totalDepartures;
public IntersectionStats() {
this.totalArrivals = 0;
this.totalDepartures = 0;
}
public void recordArrival() {
totalArrivals++;
}
public void recordDeparture() {
totalDepartures++;
}
public int getTotalArrivals() {
return totalArrivals;
}
public int getTotalDepartures() {
return totalDepartures;
}
}
// --- Public Getters for Final Statistics ---
/**
* @return Total vehicles generated during the simulation.
*/
public int getTotalVehiclesGenerated() {
return totalVehiclesGenerated;
}
/**
* @return Total vehicles that completed their route.
*/
public int getTotalVehiclesCompleted() {
return totalVehiclesCompleted;
}
/**
* @return The sum of all travel times for *completed* vehicles.
*/
public double getTotalSystemTime() {
return totalSystemTime;
}
/**
* @return The sum of all waiting times for *completed* vehicles.
*/
public double getTotalWaitingTime() {
return totalWaitingTime;
}
/**
* @return The average travel time for *completed* vehicles.
*/
public double getAverageSystemTime() {
return totalVehiclesCompleted > 0 ? totalSystemTime / totalVehiclesCompleted : 0.0;
}
/**
* @return The average waiting time for *completed* vehicles.
*/
public double getAverageWaitingTime() {
return totalVehiclesCompleted > 0 ? totalWaitingTime / totalVehiclesCompleted : 0.0;
}
}

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@@ -0,0 +1,229 @@
package sd.util;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import sd.config.SimulationConfig;
import sd.model.Vehicle;
import sd.model.VehicleType;
/**
* Generates vehicles for the simulation.
* * This class is responsible for two key tasks:
* 1. Determining *when* the next vehicle should arrive, based on the
* arrival model (POISSON or FIXED) from the {@link SimulationConfig}.
* 2. Creating a new {@link Vehicle} object with a randomly selected
* type (e.g., BIKE, LIGHT) and a randomly selected route.
* * Routes are predefined and organized by entry point (E1, E2, E3).
*/
public class VehicleGenerator {
private final SimulationConfig config;
private final String arrivalModel;
private final double arrivalRate; // Lambda (λ) for POISSON
private final double fixedInterval; // Interval for FIXED
// --- Predefined Routes ---
// These lists store all possible routes, grouped by where they start.
/** Routes starting from entry point E1. */
private final List<RouteWithProbability> e1Routes;
/** Routes starting from entry point E2. */
private final List<RouteWithProbability> e2Routes;
/** Routes starting from entry point E3. */
private final List<RouteWithProbability> e3Routes;
/**
* Constructs a new VehicleGenerator.
* It reads the necessary configuration and initializes the
* predefined routes.
*
* @param config The {@link SimulationConfig} object.
*/
public VehicleGenerator(SimulationConfig config) {
this.config = config;
// Cache configuration values for performance
this.arrivalModel = config.getArrivalModel();
this.arrivalRate = config.getArrivalRate();
this.fixedInterval = config.getFixedArrivalInterval();
// Initialize route lists
this.e1Routes = new ArrayList<>();
this.e2Routes = new ArrayList<>();
this.e3Routes = new ArrayList<>();
initializePossibleRoutes();
}
/**
* Defines all possible routes that vehicles can take, organized by
* their entry point (E1, E2, E3). Each route is given a
* probability, which determines how often it's chosen.
*/
private void initializePossibleRoutes() {
// E1 routes (Starts at Cr1)
e1Routes.add(new RouteWithProbability(
Arrays.asList("Cr1", "Cr4", "Cr5", "S"), 0.34)); // E1 -> Cr1 -> Cr4 -> Cr5 -> Exit
e1Routes.add(new RouteWithProbability(
Arrays.asList("Cr1", "Cr2", "Cr5", "S"), 0.33)); // E1 -> Cr1 -> Cr2 -> Cr5 -> Exit
e1Routes.add(new RouteWithProbability(
Arrays.asList("Cr1", "Cr2", "Cr3", "S"), 0.33)); // E1 -> Cr1 -> Cr2 -> Cr3 -> Exit
// E2 routes (Starts at Cr2)
e2Routes.add(new RouteWithProbability(
Arrays.asList("Cr2", "Cr5", "S"), 0.34)); // E2 -> Cr2 -> Cr5 -> Exit
e2Routes.add(new RouteWithProbability(
Arrays.asList("Cr2", "Cr3", "S"), 0.33)); // E2 -> Cr2 -> Cr3 -> Exit
e2Routes.add(new RouteWithProbability(
Arrays.asList("Cr2", "Cr1", "Cr4", "Cr5", "S"), 0.33)); // E2 -> Cr2 -> ... -> Exit
// E3 routes (Starts at Cr3)
e3Routes.add(new RouteWithProbability(
Arrays.asList("Cr3", "S"), 0.34)); // E3 -> Cr3 -> Exit
e3Routes.add(new RouteWithProbability(
Arrays.asList("Cr3", "Cr2", "Cr5", "S"), 0.33)); // E3 -> Cr3 -> Cr2 -> Cr5 -> Exit
e3Routes.add(new RouteWithProbability(
Arrays.asList("Cr3", "Cr2", "Cr1", "Cr4", "Cr5", "S"), 0.33)); // E3 -> Cr3 -> ... -> Exit
}
/**
* Calculates the *absolute* time of the next vehicle arrival
* based on the configured model.
* * @param currentTime The current simulation time, used as the base.
* @return The absolute time (e.g., {@code currentTime + interval})
* when the next vehicle should be generated.
*/
public double getNextArrivalTime(double currentTime) {
if ("POISSON".equalsIgnoreCase(arrivalModel)) {
// For a Poisson process, the time *between* arrivals
// follows an exponential distribution.
double interval = RandomGenerator.generateExponentialInterval(arrivalRate);
return currentTime + interval;
} else {
// For a Fixed model, the interval is constant.
return currentTime + fixedInterval;
}
}
/**
* Generates a new {@link Vehicle} object.
* This involves:
* 1. Selecting a random {@link VehicleType} based on probabilities.
* 2. Selecting a random route (entry point + path) based on probabilities.
*
* @param vehicleId The unique identifier for the new vehicle (e.g., "V123").
* @param entryTime The simulation time when this vehicle is being created.
* @return A new, configured {@link Vehicle} object.
*/
public Vehicle generateVehicle(String vehicleId, double entryTime) {
VehicleType type = selectVehicleType();
List<String> route = selectRandomRoute();
return new Vehicle(vehicleId, type, entryTime, route);
}
/**
* Selects a {@link VehicleType} (BIKE, LIGHT, HEAVY) based on the
* probabilities defined in the {@link SimulationConfig}.
* * Uses a standard "cumulative probability" technique:
* 1. Get a random number {@code rand} from [0, 1).
* 2. If {@code rand < P(Bike)}, return BIKE.
* 3. Else if {@code rand < P(Bike) + P(Light)}, return LIGHT.
* 4. Else, return HEAVY.
*
* @return The selected {@link VehicleType}.
*/
private VehicleType selectVehicleType() {
double bikeProbability = config.getBikeVehicleProbability();
double lightProbability = config.getLightVehicleProbability();
double heavyProbability = config.getHeavyVehicleProbability();
// Normalize probabilities in case they don't sum to exactly 1.0
double total = bikeProbability + lightProbability + heavyProbability;
if (total == 0) return VehicleType.LIGHT; // Avoid division by zero
bikeProbability /= total;
lightProbability /= total;
double rand = Math.random();
if (rand < bikeProbability) {
return VehicleType.BIKE;
} else if (rand < bikeProbability + lightProbability) {
return VehicleType.LIGHT;
} else {
return VehicleType.HEAVY;
}
}
/**
* Selects a random route for a new vehicle.
* This is a two-step process:
* 1. Randomly select an entry point (E1, E2, or E3) with equal probability.
* 2. From the chosen entry point's list of routes, select one
* based on their defined probabilities (using cumulative probability).
*
* @return A {@link List} of strings representing the chosen route (e.g., ["Cr1", "Cr4", "S"]).
*/
private List<String> selectRandomRoute() {
// Step 1: Randomly select an entry point (E1, E2, or E3)
double entryRandom = Math.random();
List<RouteWithProbability> selectedRoutes;
if (entryRandom < 0.333) {
selectedRoutes = e1Routes;
} else if (entryRandom < 0.666) {
selectedRoutes = e2Routes;
} else {
selectedRoutes = e3Routes;
}
// Step 2: Select a route from the chosen list based on cumulative probabilities
double routeRand = Math.random();
double cumulative = 0.0;
for (RouteWithProbability routeWithProb : selectedRoutes) {
cumulative += routeWithProb.probability;
if (routeRand <= cumulative) {
// Return a *copy* of the route to prevent modification
return new ArrayList<>(routeWithProb.route);
}
}
// Fallback: This should only be reached if probabilities don't sum to 1
// (due to floating point errors)
return new ArrayList<>(selectedRoutes.get(0).route);
}
/**
* @return A string providing information about the generator's configuration.
*/
public String getInfo() {
int totalRoutes = e1Routes.size() + e2Routes.size() + e3Routes.size();
return String.format(
"VehicleGenerator{model=%s, rate=%.2f, interval=%.2f, routes=%d (E1:%d, E2:%d, E3:%d)}",
arrivalModel, arrivalRate, fixedInterval, totalRoutes,
e1Routes.size(), e2Routes.size(), e3Routes.size()
);
}
/**
* A private inner "struct-like" class to hold a route (a List of strings)
* and its associated selection probability.
*/
private static class RouteWithProbability {
final List<String> route;
final double probability;
/**
* Constructs a new RouteWithProbability pair.
* @param route The list of intersection IDs.
* @param probability The probability (0.0 to 1.0) of this route
* being chosen *from its entry group*.
*/
RouteWithProbability(List<String> route, double probability) {
this.route = route;
this.probability = probability;
}
}
}

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@@ -31,7 +31,7 @@ dashboard.port=9000
# === SIMULATION CONFIGURATION ===
# Total duration in seconds (3600 = 1 hour)
simulation.duration=3600.0
simulation.duration=60.0
# Vehicle arrival model: FIXED or POISSON
simulation.arrival.model=POISSON

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import java.io.IOException;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertNotNull;
import static org.junit.jupiter.api.Assertions.assertTrue;
import org.junit.jupiter.api.Test;
import sd.config.SimulationConfig;
import sd.engine.SimulationEngine;
import sd.model.Event;
import sd.model.EventType;
import sd.model.Intersection;
import sd.model.TrafficLight;
import sd.model.TrafficLightState;
import sd.model.Vehicle;
import sd.model.VehicleType;
import sd.util.StatisticsCollector;
import sd.util.VehicleGenerator;
/**
* Basic tests for the simulation components.
*/
class SimulationTest {
@Test
void testConfigurationLoading() throws IOException {
SimulationConfig config = new SimulationConfig("src/main/resources/simulation.properties");
assertEquals(60.0, config.getSimulationDuration());
assertEquals("POISSON", config.getArrivalModel());
assertEquals(0.5, config.getArrivalRate());
assertEquals(10.0, config.getStatisticsUpdateInterval());
}
@Test
void testVehicleGeneration() throws IOException {
SimulationConfig config = new SimulationConfig("src/main/resources/simulation.properties");
VehicleGenerator generator = new VehicleGenerator(config);
Vehicle vehicle = generator.generateVehicle("TEST1", 0.0);
assertNotNull(vehicle);
assertEquals("TEST1", vehicle.getId());
assertNotNull(vehicle.getType());
assertNotNull(vehicle.getRoute());
assertTrue(vehicle.getRoute().size() > 0);
}
@Test
void testEventOrdering() {
Event e1 = new Event(5.0, EventType.VEHICLE_ARRIVAL, null, "Cr1");
Event e2 = new Event(3.0, EventType.VEHICLE_ARRIVAL, null, "Cr2");
Event e3 = new Event(7.0, EventType.TRAFFIC_LIGHT_CHANGE, null, "Cr1");
assertTrue(e2.compareTo(e1) < 0); // e2 should come before e1
assertTrue(e1.compareTo(e3) < 0); // e1 should come before e3
}
@Test
void testIntersectionVehicleQueue() {
Intersection intersection = new Intersection("TestCr");
TrafficLight light = new TrafficLight("TestCr-N", "North", 30.0, 30.0);
intersection.addTrafficLight(light);
Vehicle v1 = new Vehicle("V1", VehicleType.LIGHT, 0.0,
java.util.Arrays.asList("TestCr", "S"));
intersection.configureRoute("S", "North");
// Advance route to next destination
v1.advanceRoute();
intersection.receiveVehicle(v1);
assertEquals(1, intersection.getTotalQueueSize());
assertEquals(1, intersection.getTotalVehiclesReceived());
}
@Test
void testTrafficLightStateChange() {
TrafficLight light = new TrafficLight("Test-Light", "North", 30.0, 30.0);
assertEquals(TrafficLightState.RED, light.getState());
light.changeState(TrafficLightState.GREEN);
assertEquals(TrafficLightState.GREEN, light.getState());
light.changeState(TrafficLightState.RED);
assertEquals(TrafficLightState.RED, light.getState());
}
@Test
void testSimulationEngineInitialization() throws IOException {
SimulationConfig config = new SimulationConfig("src/main/resources/simulation.properties");
SimulationEngine engine = new SimulationEngine(config);
engine.initialize();
assertNotNull(engine.getIntersections());
assertEquals(5, engine.getIntersections().size());
// Check that intersections have traffic lights
for (Intersection intersection : engine.getIntersections().values()) {
assertEquals(3, intersection.getTrafficLights().size()); // North, South, East, West
}
}
@Test
void testStatisticsCollector() throws IOException {
SimulationConfig config = new SimulationConfig("src/main/resources/simulation.properties");
StatisticsCollector collector = new StatisticsCollector(config);
Vehicle v1 = new Vehicle("V1", VehicleType.LIGHT, 0.0,
java.util.Arrays.asList("Cr1", "Cr2", "S"));
collector.recordVehicleGeneration(v1, 0.0);
assertEquals(1, collector.getTotalVehiclesGenerated());
collector.recordVehicleArrival(v1, "Cr1", 1.0);
collector.recordVehicleExit(v1, 10.0);
assertEquals(1, collector.getTotalVehiclesCompleted());
}
}