mirror of
https://github.com/davidalves04/Trabalho-Pratico-SD.git
synced 2025-12-08 12:33:31 +00:00
199 lines
7.8 KiB
Java
199 lines
7.8 KiB
Java
package sd.protocol;
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import java.io.Closeable;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.net.ConnectException;
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import java.net.Socket;
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import java.net.SocketTimeoutException;
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import java.net.UnknownHostException;
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import java.util.concurrent.TimeUnit;
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import sd.serialization.MessageSerializer;
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import sd.serialization.SerializationException;
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import sd.serialization.SerializerFactory;
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/**
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* Wrapper class that simplifies communication via Sockets.
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* Includes connection retry logic for robustness.
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*/
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public class SocketConnection implements Closeable {
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private final Socket socket;
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private final OutputStream outputStream;
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private final InputStream inputStream;
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private final MessageSerializer serializer;
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// --- Configuration for Retry Logic ---
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/** Maximum number of connection attempts. */
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private static final int MAX_RETRIES = 5;
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/** Delay between retry attempts in milliseconds. */
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private static final long RETRY_DELAY_MS = 1000;
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/**
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* Constructor for the "Client" (who initiates the connection).
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* Tries to connect to a process that is already listening (Server).
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* Includes retry logic in case of initial connection failure.
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*
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* @param host The host address (e.g., "localhost" from your simulation.properties)
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* @param port The port (e.g., 8001 from your simulation.properties)
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* @throws IOException If connection fails after all retries.
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* @throws UnknownHostException If the host is not found (this error usually doesn't need retry).
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* @throws InterruptedException If the thread is interrupted while waiting between retries.
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*/
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public SocketConnection(String host, int port) throws IOException, UnknownHostException, InterruptedException {
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Socket tempSocket = null;
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IOException lastException = null;
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System.out.printf("[SocketConnection] Attempting to connect to %s:%d...%n", host, port);
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// --- Retry Loop ---
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for (int attempt = 1; attempt <= MAX_RETRIES; attempt++) {
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try {
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// Try to establish the connection
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tempSocket = new Socket(host, port);
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// If successful, break out of the retry loop
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System.out.printf("[SocketConnection] Connected successfully on attempt %d.%n", attempt);
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lastException = null; // Clear last error on success
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break;
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} catch (ConnectException | SocketTimeoutException e) {
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// These are common errors indicating the server might not be ready.
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lastException = e;
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System.out.printf("[SocketConnection] Attempt %d/%d failed: %s. Retrying in %d ms...%n",
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attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
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if (attempt < MAX_RETRIES) {
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// Wait before the next attempt
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TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
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}
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} catch (IOException e) {
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// Other IOExceptions might be more permanent, but we retry anyway.
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lastException = e;
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System.out.printf("[SocketConnection] Attempt %d/%d failed with IOException: %s. Retrying in %d ms...%n",
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attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
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if (attempt < MAX_RETRIES) {
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TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
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}
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}
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} // --- End of Retry Loop ---
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// If after all retries tempSocket is still null, it means connection failed permanently.
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if (tempSocket == null) {
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System.err.printf("[SocketConnection] Failed to connect to %s:%d after %d attempts.%n", host, port, MAX_RETRIES);
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if (lastException != null) {
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throw lastException; // Throw the last exception encountered
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} else {
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// Should not happen if loop ran, but as a fallback
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throw new IOException("Failed to connect after " + MAX_RETRIES + " attempts, reason unknown.");
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}
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}
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// If connection was successful, assign to final variable and create streams
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this.socket = tempSocket;
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this.outputStream = socket.getOutputStream();
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this.inputStream = socket.getInputStream();
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this.serializer = SerializerFactory.createDefault();
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}
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/**
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* Constructor for the "Server" (who accepts the connection).
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* Receives a Socket that has already been accepted by a ServerSocket.
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* No retry logic needed here as the connection is already established.
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*
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* @param acceptedSocket The Socket returned by serverSocket.accept().
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* @throws IOException If stream creation fails.
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*/
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public SocketConnection(Socket acceptedSocket) throws IOException {
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this.socket = acceptedSocket;
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this.outputStream = socket.getOutputStream();
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this.inputStream = socket.getInputStream();
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this.serializer = SerializerFactory.createDefault();
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}
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/**
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* Sends (serializes) a MessageProtocol object over the socket.
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*
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* @param message The "envelope" (which contains the Vehicle) to be sent.
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* @throws IOException If writing to the stream fails or socket is not connected.
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*/
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public void sendMessage(MessageProtocol message) throws IOException {
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if (socket == null || !socket.isConnected()) {
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throw new IOException("Socket is not connected");
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}
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try {
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// Serializa para bytes JSON
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byte[] data = serializer.serialize(message);
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// Write 4-byte length prefix
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DataOutputStream dataOut = new DataOutputStream(outputStream);
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dataOut.writeInt(data.length);
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dataOut.write(data);
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dataOut.flush();
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} catch (SerializationException e) {
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throw new IOException("Failed to serialize message", e);
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}
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}
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/**
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* Tries to read (deserialize) a MessageProtocol object from the socket.
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*
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* @return The "envelope" (MessageProtocol) that was received.
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* @throws IOException If the connection is lost, the stream is corrupted, or socket is not connected.
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* @throws ClassNotFoundException If the received object is unknown.
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*/
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public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
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if (socket == null || !socket.isConnected()) {
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throw new IOException("Socket is not connected");
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}
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try {
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// Lê um prefixo de 4 bytes - indicador de tamanho
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DataInputStream dataIn = new DataInputStream(inputStream);
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int length = dataIn.readInt();
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if (length <= 0 || length > 10_000_000) { // Sanity check (10MB max)
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throw new IOException("Invalid message length: " + length);
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}
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// Ler dados da mensagem
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byte[] data = new byte[length];
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dataIn.readFully(data);
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// Deserialize do JSON
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return serializer.deserialize(data, MessageProtocol.class);
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} catch (SerializationException e) {
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throw new IOException("Failed to deserialize message", e);
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}
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}
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/**
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* Closes the socket and all streams (Input and Output).
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*/
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@Override
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public void close() throws IOException {
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if (inputStream != null) inputStream.close();
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if (outputStream != null) outputStream.close();
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if (socket != null) socket.close();
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}
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/**
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* @return true if the socket is still connected and not closed.
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*/
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public boolean isConnected() {
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return socket != null && socket.isConnected() && !socket.isClosed();
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}
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} |