Files
Leandro Afonso f0cdef9259 init
2025-09-27 18:39:59 +01:00

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25 KiB
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The selected window backend is x11
Mono path[0] = '/home/leo/.local/share/Steam/steamapps/common/Hollow Knight Silksong/Hollow Knight Silksong_Data/Managed'
Mono config path = '/home/leo/.local/share/Steam/steamapps/common/Hollow Knight Silksong/Hollow Knight Silksong_Data/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
Display 0 'eDP-1 16"': 1920x1080 (primary device).
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Desktop is 1920 x 1080 @ 144 Hz
Initialize engine version: 6000.0.50f1-uum-100966-branch1 (359a00488d30)
[Subsystems] Discovering subsystems at path /home/leo/.local/share/Steam/steamapps/common/Hollow Knight Silksong/Hollow Knight Silksong_Data/UnitySubsystems
GfxDevice: creating device client; kGfxThreadingModeThreaded
Renderer: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 580.82.09
GLES: 0
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g
pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_te
xture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview G
L_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 64580280
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.057 seconds
- Finished resetting the current domain, in 0.003 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0/1 Hz
Desktop is 1920 x 1080 @ 144 Hz
UnloadTime: 0.674606 ms
Steam initializing
Steam logged in as leo
Selected online subsystem SteamOnlineSubsystem
Steam stats received.
Unloading 5 Unused Serialized files (Serialized files now loaded: 527)
UnloadTime: 1.450367 ms
Discovered supported languages: DE, EN, ES, FR, IT, JA, KO, PT, RU, ZH
Loaded saved language code 'EN'
Restored language code 'EN'
Couldn't find a Game Manager, make sure one exists in the scene.
Couldn't find GameCameras, make sure one exists in the scene.
Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 5779.
Total: 5.855907 ms (FindLiveObjects: 0.300941 ms CreateObjectMapping: 0.087140 ms MarkObjects: 5.408267 ms DeleteObjects: 0.058788 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 527)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13009.
Total: 9.342855 ms (FindLiveObjects: 0.907382 ms CreateObjectMapping: 0.750094 ms MarkObjects: 7.659472 ms DeleteObjects: 0.025567 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 581)
Couldn't find GameCameras, make sure one exists in the scene.
Couldn't find a Game Manager, make sure one exists in the scene.
UnloadTime: 5.672421 ms
Loaded saved language code 'EN'
Restored language code 'EN'
Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 66593.
Total: 33.714091 ms (FindLiveObjects: 4.635201 ms CreateObjectMapping: 2.400678 ms MarkObjects: 26.223008 ms DeleteObjects: 0.454312 ms)
Unable to match controller of name (Generic Controller), will attempt default mapping set.Unknown
MenuButton missing flashEffect!
Making UI menu lean.
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Unloading 3 Unused Serialized files (Serialized files now loaded: 598)
Unloading 347 unused Assets to reduce memory usage. Loaded Objects now: 119930.
Total: 65.690900 ms (FindLiveObjects: 9.129254 ms CreateObjectMapping: 5.216897 ms MarkObjects: 49.532530 ms DeleteObjects: 1.811408 ms)
Converting Vertex Colors from Color32 to Color.
Converting Vertex Colors from Color32 to Color.
Converting Vertex Colors from Color32 to Color.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Coroutine couldn't be started because the the game object 'Camera Wind Region' is inactive!
Coroutine couldn't be started because the the game object 'Camera Wind Region' is inactive!
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Coroutine couldn't be started because the the game object 'Camera Wind Region' is inactive!
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Pushing stat FLEAS_HALF_STAT value: 27/15
Pushing stat FLEAS_HALF_STAT value: 27/15
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Unloading 1 Unused Serialized files (Serialized files now loaded: 637)
Scene Manager missing from scene Slab_06
Scene Manager missing from scene Slab_06
UnloadTime: 8.191988 ms
Unloading 10627 unused Assets to reduce memory usage. Loaded Objects now: 139031.
Total: 99.967182 ms (FindLiveObjects: 12.558025 ms CreateObjectMapping: 7.185824 ms MarkObjects: 52.834068 ms DeleteObjects: 27.388664 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 657)
Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 153164.
Total: 84.089586 ms (FindLiveObjects: 10.536653 ms CreateObjectMapping: 4.280030 ms MarkObjects: 68.251352 ms DeleteObjects: 1.021141 ms)
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Unloading 1 Unused Serialized files (Serialized files now loaded: 631)
Unloading 2416 unused Assets to reduce memory usage. Loaded Objects now: 148019.
Total: 80.057058 ms (FindLiveObjects: 10.593266 ms CreateObjectMapping: 4.760231 ms MarkObjects: 56.350610 ms DeleteObjects: 8.352341 ms)
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Using fallback 1 to find tilemap. Scene Bellshrine_02 requires manual fixing.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Cannot set the parent of the GameObject 'RetreatAway Range' while activating or deactivating the parent GameObject 'Crowman (1)'.
Cannot set the parent of the GameObject 'RetreatAway Point' while activating or deactivating the parent GameObject 'Crowman (1)'.
Can not play a disabled audio source
Can not play a disabled audio source
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Cannot set the parent of the GameObject 'RetreatAway Range' while activating or deactivating the parent GameObject 'Crowman (1)'.
Cannot set the parent of the GameObject 'RetreatAway Point' while activating or deactivating the parent GameObject 'Crowman (1)'.
Can not play a disabled audio source
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Can not play a disabled audio source
Can not play a disabled audio source
Cannot set the parent of the GameObject 'RetreatAway Range' while activating or deactivating the parent GameObject 'Crowman (1)'.
Cannot set the parent of the GameObject 'RetreatAway Point' while activating or deactivating the parent GameObject 'Crowman (1)'.
Can not play a disabled audio source
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio Player Actor Distant V2(Clone)).
Cannot set the parent of the GameObject 'RetreatAway Range' while activating or deactivating the parent GameObject 'Crowman (1)'.
Cannot set the parent of the GameObject 'RetreatAway Point' while activating or deactivating the parent GameObject 'Crowman (1)'.
Can not play a disabled audio source
Can not play a disabled audio source
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Cannot set the parent of the GameObject 'RetreatAway Range' while activating or deactivating the parent GameObject 'Crowman (1)'.
Cannot set the parent of the GameObject 'RetreatAway Point' while activating or deactivating the parent GameObject 'Crowman (1)'.
Can not play a disabled audio source
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Next area display "Next Area Right (2)" in "Arborium" did not have map scene parent.
Couldn't find a Game Manager, make sure one exists in the scene.
Couldn't find a Game Manager, make sure one exists in the scene.
Couldn't find a Game Manager, make sure one exists in the scene.
Couldn't find a Game Manager, make sure one exists in the scene.
Couldn't find a Game Manager, make sure one exists in the scene.
Shutting down Steam API.
[Physics::Module] Cleanup current backned.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.