Merge pull request #22 from davidalves04/10-create-network-communication-classes

Create network communication classes
This commit is contained in:
2025-10-27 12:29:22 +00:00
committed by GitHub
2 changed files with 224 additions and 0 deletions

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package sd.protocol;
import java.io.Serializable;
import sd.model.MessageType; // Assuming MessageType is in sd.model or sd.protocol
/**
* Interface defining the contract for all messages exchanged in the simulator.
* Ensures that any message can be identified and routed.
* * This interface extends Serializable to allow objects that implement it
* to be sent over Sockets (ObjectOutputStream).
*
*/
public interface MessageProtocol extends Serializable {
/**
* Returns the type of the message, indicating its purpose.
* @return The MessageType (e.g., VEHICLE_TRANSFER, STATS_UPDATE).
*/
MessageType getType();
/**
* Returns the data object (payload) that this message carries.
* The type of object will depend on the MessageType.
* * - If getType() == VEHICLE_TRANSFER, the payload will be a {@link sd.model.Vehicle} object.
* - If getType() == STATS_UPDATE, the payload will be a statistics object.
* * @return The data object (payload), which must also be Serializable.
*/
Object getPayload();
/**
* Returns the ID of the node (Process) that sent this message.
* @return String (e.g., "Cr1", "Cr5", "S").
*/
String getSourceNode();
/**
* Returns the ID of the destination node (Process) for this message.
* @return String (e.g., "Cr2", "DashboardServer").
*/
String getDestinationNode();
}

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package sd.protocol;
import java.io.Closeable;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ConnectException;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.net.UnknownHostException;
import java.util.concurrent.TimeUnit;
/**
* Wrapper class that simplifies communication via Sockets.
* Includes connection retry logic for robustness.
*/
public class SocketConnection implements Closeable {
private final Socket socket;
private final ObjectOutputStream outputStream;
private final ObjectInputStream inputStream;
// --- Configuration for Retry Logic ---
/** Maximum number of connection attempts. */
private static final int MAX_RETRIES = 5;
/** Delay between retry attempts in milliseconds. */
private static final long RETRY_DELAY_MS = 1000;
/**
* Constructor for the "Client" (who initiates the connection).
* Tries to connect to a process that is already listening (Server).
* Includes retry logic in case of initial connection failure.
*
* @param host The host address (e.g., "localhost" from your simulation.properties)
* @param port The port (e.g., 8001 from your simulation.properties)
* @throws IOException If connection fails after all retries.
* @throws UnknownHostException If the host is not found (this error usually doesn't need retry).
* @throws InterruptedException If the thread is interrupted while waiting between retries.
*/
public SocketConnection(String host, int port) throws IOException, UnknownHostException, InterruptedException {
Socket tempSocket = null;
IOException lastException = null;
System.out.printf("[SocketConnection] Attempting to connect to %s:%d...%n", host, port);
// --- Retry Loop ---
for (int attempt = 1; attempt <= MAX_RETRIES; attempt++) {
try {
// Try to establish the connection
tempSocket = new Socket(host, port);
// If successful, break out of the retry loop
System.out.printf("[SocketConnection] Connected successfully on attempt %d.%n", attempt);
lastException = null; // Clear last error on success
break;
} catch (ConnectException | SocketTimeoutException e) {
// These are common errors indicating the server might not be ready.
lastException = e;
System.out.printf("[SocketConnection] Attempt %d/%d failed: %s. Retrying in %d ms...%n",
attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
if (attempt < MAX_RETRIES) {
// Wait before the next attempt
TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
}
} catch (IOException e) {
// Other IOExceptions might be more permanent, but we retry anyway.
lastException = e;
System.out.printf("[SocketConnection] Attempt %d/%d failed with IOException: %s. Retrying in %d ms...%n",
attempt, MAX_RETRIES, e.getMessage(), RETRY_DELAY_MS);
if (attempt < MAX_RETRIES) {
TimeUnit.MILLISECONDS.sleep(RETRY_DELAY_MS);
}
}
} // --- End of Retry Loop ---
// If after all retries tempSocket is still null, it means connection failed permanently.
if (tempSocket == null) {
System.err.printf("[SocketConnection] Failed to connect to %s:%d after %d attempts.%n", host, port, MAX_RETRIES);
if (lastException != null) {
throw lastException; // Throw the last exception encountered
} else {
// Should not happen if loop ran, but as a fallback
throw new IOException("Failed to connect after " + MAX_RETRIES + " attempts, reason unknown.");
}
}
// If connection was successful, assign to final variable and create streams
this.socket = tempSocket;
try {
// IMPORTANT: The order is crucial. OutputStream first.
this.outputStream = new ObjectOutputStream(socket.getOutputStream());
this.inputStream = new ObjectInputStream(socket.getInputStream());
} catch (IOException e) {
// If stream creation fails even after successful socket connection, clean up.
System.err.println("[SocketConnection] Failed to create streams after connection: " + e.getMessage());
try { socket.close(); } catch (IOException closeEx) { /* ignore */ }
throw e; // Re-throw the stream creation exception
}
}
/**
* Constructor for the "Server" (who accepts the connection).
* Receives a Socket that has already been accepted by a ServerSocket.
* No retry logic needed here as the connection is already established.
*
* @param acceptedSocket The Socket returned by serverSocket.accept().
* @throws IOException If stream creation fails.
*/
public SocketConnection(Socket acceptedSocket) throws IOException {
this.socket = acceptedSocket;
// IMPORTANT: The order is crucial. OutputStream first.
this.outputStream = new ObjectOutputStream(socket.getOutputStream());
this.inputStream = new ObjectInputStream(socket.getInputStream());
System.out.printf("[SocketConnection] Connection accepted from %s:%d.%n",
acceptedSocket.getInetAddress().getHostAddress(), acceptedSocket.getPort());
}
/**
* Sends (serializes) a MessageProtocol object over the socket.
*
* @param message The "envelope" (which contains the Vehicle) to be sent.
* @throws IOException If writing to the stream fails or socket is not connected.
*/
public void sendMessage(MessageProtocol message) throws IOException {
if (!isConnected()) {
throw new IOException("Socket is not connected.");
}
synchronized (outputStream) {
outputStream.writeObject(message);
outputStream.flush(); // Ensures the message is sent immediately.
}
}
/**
* Tries to read (deserialize) a MessageProtocol object from the socket.
* This call is "blocked" until an object is received.
*
* @return The "envelope" (MessageProtocol) that was received.
* @throws IOException If the connection is lost, the stream is corrupted, or socket is not connected.
* @throws ClassNotFoundException If the received object is unknown.
*/
public MessageProtocol receiveMessage() throws IOException, ClassNotFoundException {
if (!isConnected()) {
throw new IOException("Socket is not connected.");
}
synchronized (inputStream) {
return (MessageProtocol) inputStream.readObject();
}
}
/**
* Closes the socket and all streams (Input and Output).
* It is called automatically if you use 'try-with-resources'.
*/
@Override
public void close() throws IOException {
System.out.printf("[SocketConnection] Closing connection to %s:%d.%n",
socket != null ? socket.getInetAddress().getHostAddress() : "N/A",
socket != null ? socket.getPort() : -1);
try {
if (inputStream != null) inputStream.close();
} catch (IOException e) { /* ignore */ }
try {
if (outputStream != null) outputStream.close();
} catch (IOException e) { /* ignore */ }
if (socket != null && !socket.isClosed()) {
socket.close();
}
}
/**
* @return true if the socket is still connected and not closed.
*/
public boolean isConnected() {
return socket != null && socket.isConnected() && !socket.isClosed();
}
}