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https://github.com/davidalves04/Trabalho-Pratico-SD.git
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1 Commits
v0.7.5
...
16-integra
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a31ac61a9a |
@@ -12,10 +12,10 @@ import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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import sd.config.SimulationConfig;
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import sd.engine.TrafficLightThread;
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import sd.model.Intersection;
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import sd.model.MessageType;
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import sd.model.TrafficLight;
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import sd.model.TrafficLightState;
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import sd.model.Vehicle;
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import sd.protocol.MessageProtocol;
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import sd.protocol.SocketConnection;
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@@ -173,130 +173,21 @@ public class IntersectionProcess {
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* Starts all traffic light threads.
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*/
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private void startTrafficLights() {
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System.out.println("\n[" + intersectionId + "] Starting traffic light threads...");
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System.out.println("\n[" + intersectionId + "] Starting traffic light threads...");
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for (TrafficLight light : intersection.getTrafficLights()) {
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trafficLightPool.submit(() -> runTrafficLightCycle(light));
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TrafficLightThread lightTask = new TrafficLightThread(light, this, config);
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trafficLightPool.submit(lightTask);
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System.out.println(" Started thread for: " + light.getDirection());
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}
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}
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/**
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* The main loop for a traffic light thread.
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* Continuously cycles between green and red states.
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*
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* only one traffic light can be green at any given time in this intersection.
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*
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* @param light The traffic light to control.
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*/
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private void runTrafficLightCycle(TrafficLight light) {
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System.out.println("[" + light.getId() + "] Traffic light thread started.");
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while (running) {
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try {
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// Acquire coordination lock to become green
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trafficCoordinationLock.lock();
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try {
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// Wait until no other direction is green
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while (currentGreenDirection != null && running) {
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trafficCoordinationLock.unlock();
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Thread.sleep(100); // Brief wait before retrying
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trafficCoordinationLock.lock();
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}
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if (!running) {
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break; // Exit if shutting down
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}
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// Mark this direction as the current green light
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currentGreenDirection = light.getDirection();
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light.changeState(TrafficLightState.GREEN);
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System.out.println("[" + light.getId() + "] State: GREEN");
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} finally {
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trafficCoordinationLock.unlock();
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}
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// Process vehicles while green
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processGreenLight(light);
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// Wait for green duration
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Thread.sleep((long) (light.getGreenTime() * 1000));
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// Release coordination lock (turn red)
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trafficCoordinationLock.lock();
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try {
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light.changeState(TrafficLightState.RED);
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currentGreenDirection = null; // Release exclusive access
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System.out.println("[" + light.getId() + "] State: RED (RELEASED ACCESS)");
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} finally {
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trafficCoordinationLock.unlock();
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}
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// Wait for red duration
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Thread.sleep((long) (light.getRedTime() * 1000));
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} catch (InterruptedException e) {
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System.out.println("[" + light.getId() + "] Traffic light thread interrupted.");
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break;
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}
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}
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System.out.println("[" + light.getId() + "] Traffic light thread stopped.");
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}
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/**
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* Processes vehicles when a traffic light is GREEN.
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* Dequeues vehicles and sends them to their next destination.
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*
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* @param light The traffic light that is currently green.
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*/
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private void processGreenLight(TrafficLight light) {
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while (light.getState() == TrafficLightState.GREEN && light.getQueueSize() > 0) {
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Vehicle vehicle = light.removeVehicle();
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if (vehicle != null) {
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// Get crossing time based on vehicle type
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double crossingTime = getCrossingTimeForVehicle(vehicle);
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// Simulate crossing time
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try {
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Thread.sleep((long) (crossingTime * 1000));
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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}
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// Update vehicle statistics
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vehicle.addCrossingTime(crossingTime);
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// Update intersection statistics
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intersection.incrementVehiclesSent();
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// Send vehicle to next destination
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sendVehicleToNextDestination(vehicle);
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}
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}
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}
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/**
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* Gets the crossing time for a vehicle based on its type.
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*
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* @param vehicle The vehicle.
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* @return The crossing time in seconds.
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*/
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private double getCrossingTimeForVehicle(Vehicle vehicle) {
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switch (vehicle.getType()) {
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case BIKE:
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return config.getBikeVehicleCrossingTime();
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case LIGHT:
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return config.getLightVehicleCrossingTime();
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case HEAVY:
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return config.getHeavyVehicleCrossingTime();
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default:
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return config.getLightVehicleCrossingTime();
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}
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}
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/**
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* Sends a vehicle to its next destination via socket connection.
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